Title: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 08, 2003, 12:02:10 am Look at the end of this topic for the updated news on this epic project. Now in the werks MP_Hindenburg
I am going to make a map for call of duty. The project is very indepth and will require some help form anyone interested. The map will be inside the British Airship/Zeppelin R101. Ideally, I will delegate rooms to anyone interested in some 3d modeling. The battle will be inside the airship, meaning there is no real ground terrain. The airship features finely detailed 1920’s interiors and some tedious structural trusswork for the interior of the balloon, bulkheads, etc. The files need to be a very low polygon count and will require some working knowledge of custom texture maping. I am also loking for some talented sound engineers for engine noises and things one might hear inside the airship. Needed: Sound engineer wav mono 22 Texture mapping / 3d modelers tga/jpg/3ds/dwg/ Experienced Quake map makers map/bsp http://www.aht.ndirect.co.uk/airships/interior/R100Interior.htm ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() TX-Kingsnake White 1 Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: Monguse on December 08, 2003, 06:41:12 am Count me in. I'll start with AutoCAD to produce the 3D floor plan and trusses. What units do we use Imperial or Metric? Do you have specs how structure objects are drawn, walls with thickness or single 3dface? Could you zip up all the information you have and email it to:ralphgimenez@hotmail.com.I'll be on TS around 9:00PM ET S~TX-MonguseGreen 2
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on December 08, 2003, 10:12:18 am Kingsnake,I'll be glad to help out with the environment sounds if possible. Some nifty things to incorporate might be things like the hum of the engine in the appropriate places. Possibly some airflow effects when you are near the edge of the balloon, etc.... I wonder if it is possible to alter the footstep sounds as well? We definitely don't want the sound of metal footplate when walking on wood or carpet, for example.Throw some ideas around and we'll see what we can come up with.TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 08, 2003, 01:33:46 pm First let me thank Rahman for making a new CoD area. Monguse and Deck, this is exactly what I am looking for. Despite the mamoth size of the airship, the habitable areas are quite small and of manageable size for us. Monguse, I will email you a dwg once I trace the floor plan. Deck, start making sound effects for anything you can think of, airflow, the hum of a rollsroyce engine at low speed, feet walking up a ladder or across a very light weight floor structure. Since we don't have all the historic info and a set of blueprints, wee may make some stuff up. I will be on the CoD channel tonight. We should put our heads together and establish a game plan prior to execution.
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on December 08, 2003, 03:01:11 pm just had an idea.... might give it some thought.allies vs. axis, search and destroy mapwhat if this particular zepplin happened to be the target of planned allied sabotage? could be a good theme for the map, just an idea.TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-FlightRisk on December 08, 2003, 06:34:18 pm This is too cool....S~TX-FlightRisk Green 3
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: Seeker on December 08, 2003, 07:32:57 pm Man, I wanna help, but I don't have the foggiest idea how to work the map editor. I'm not schooled in CAD. :(Gonna take me a few months to figure it out...
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on December 08, 2003, 09:58:24 pm ....looking at the floor plan this ought to be a good map if there is a way to incorporate a large center foyer that is accessible for snipers from either the floor level or the floors up above. It would be a good idea to maybe expand the dimensions of the actual floor plan to make the map bigger than it actually was on the Zep...unless the map is going to allow the defensive (ie Germans) force to move inside the inner framework of the Zep. I have to admit this project has me thinking as to the different scenarios.... If I wasn't trying to get this new house ready(SEE WIFE WANTS THING CHANGED) to move in to by the 20th I would be hot on the keyboard and mouse working on this one. I'll be adding my ideas/files once this move is completed.........Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobby
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on December 08, 2003, 10:15:03 pm To me it appears this one might be tough for the snipers. I can see where a scenario like this would be a really nice close quarters map with mg's and pistols being highly effective. It will be interesting to see how the project progresses along.King, if you see us go off on a tangent, don't be shy about pulling in the reigns a touch and keep everything on track with your original impression of the map.TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 09, 2003, 12:02:51 am So far these are all great ideas. At this stage I'm looking for some good ideas so keep 'em flowing. The sniper aspect is going to be tough. I like the search and destroy objective, hijack or plant explosives. The interior of the airship hull is a series of gas bags so there isn't going to be any longshots for snipers. There are some more areas in the ship that I don't have plans for, an observation cockpit in the rear, luggage, controll room, etc. We may end up taking some creative latitude. Deck peep this link for CoD sound mods.http://www.codfiles.com/sort.files?cat=2872&ref=2870
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: Monguse on December 09, 2003, 06:46:47 am Seeker.Don't you worry. We'll find a place for you. Conceivably you could be involved in:
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Rahman on December 15, 2003, 02:48:36 am AWESOME!!!!Regards,TX-Rahman"BLUE 2"
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on December 15, 2003, 01:33:22 pm from the looks of it, getting into the zep might be a task in and of itself? this could be a major choke point if one side spawns inside and the attackers are outside. just cooking ideas, as always.Looking cool so far, it is neat to see that you have at least constructed anything and have a map that loads. Great job!TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Bomblast on December 15, 2003, 06:22:24 pm Don't forget to include a BAR/ Lounge area.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on December 15, 2003, 08:53:49 pm ...looking good Kingsnake. Just got in from the house as I have to go back to my job in the morning and had a chance to catch up on some TX reading. I read in the previous posts on the issue concerning snipers. It would be no trouble to just have the sniper rifles not available on this map. I will next go to the Appetite for Destruction page and check to see if A4D_THUG has sent me the pointers I asked for concerning editing the .cfg files for my server. I was able to locate a page that has a script running that lets you set the .cfg for both the client side and the server side.....but the server side has thus far only the maps that came witht he stock game. Most of the maps that I have been using are the new ones. Speaking of which I'll send some more good ones to the TX FTP for download........Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobby
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on January 03, 2004, 07:21:00 pm Hey, the work you have done to date is VERY IMPRESSIVE! I hope you get it worked out, good luck!TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 03, 2004, 10:34:15 pm ...Kingsnake, are the portals the same as spawn points? Not sure what they are.......Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Bomblast on January 04, 2004, 11:12:22 am Very Impressive work indead, I'm sure you'll figure it out.TX-BomblastRed2
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on January 04, 2004, 11:03:21 pm Now I'm back in the saddle!
![]() ![]() ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: Bill_Grant on January 04, 2004, 11:59:50 pm Ahhh. The secret to programming. When you hit the wall, stop. Amazing how clear the solutions to the problems become after walking away for awhile...
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: Seeker on January 05, 2004, 01:03:59 am That's some excellent work there. Very very cool!I love the way this game is progressing in the mp arena. Plus the upcoming patch will give another game mode. :)))
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on January 20, 2004, 01:08:18 am Men, we are almost ready for a public beta. The last version is test88.pk3 on the ftp. I want everyone that plays it to post bugs you find with a screen shot explaining what you found wrong. You can also try this map out on your own if you have test88.pk3. Start multiplayer, go to start new server, check pure no, then hit back. hit the ~ key and type devmap test88 This allows you to test the map for deathmatch or team dethmatch. I will be working on the search and destroy aspect and fixing the bugs we find. This is a very long process, however, this is also one of the most complex and coolest maps in CoD. None of the custom maps are this large or this complex. Post bugs to this forum, not the test server forum.
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 20, 2004, 10:49:04 pm .....Please remember to resize your Pic/screenshot posts to 640x480 before you post as it tends to mess with the page. I really enjoyed testing the latest map Kingsnake. I might suggest that more cover like trees or perhaps some buildings be added to give some cover from the snipers. I understand that this is a lot to ask so perhaps we can try the map with sniper rifles disabled which would even the field a bit....Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Rahman on January 20, 2004, 11:44:10 pm Oh Cuda....forgot to mention it... You should be able to post pics and files to all forums now....fixed that tonight!
![]() ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 21, 2004, 12:49:03 am ....thanks Rahman! ...Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on January 21, 2004, 12:57:38 am What kind of buildings? What are the buildings doing next to a blimp? Are the buildings brick, wood, concrete?
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 22, 2004, 09:05:11 pm ...Kingsnake, maybe just a shitload of trees on the ridges or just heavily forested on the whole thing so the snipers can't pick you off so easily!...Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 22, 2004, 09:17:26 pm .....here are some screens I got the other night while we were testing the Zep R100 map....
![]() ![]() ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-EcoDragon on January 23, 2004, 03:32:02 pm Terrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Blimp Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain little guy firing big gun Terrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainTerrain Terrain Terrain Terrain Terrain Terrain Terrain Terrain TerrainS!TX-EcoDragonBlack 1TX Squadron XO
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Rahman on January 23, 2004, 04:06:57 pm LOL!Regards,TX-Rahman"BLUE 2"
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 23, 2004, 05:10:38 pm .....I think that there is some "terrain" in the latest map we were testing the other night.I was going to check it out on the server last night but alas.....the server seemed to be offline..(?).....Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on January 23, 2004, 05:48:33 pm I had the same problem, no server. I am also getting an anoying paksum mismatch error wtf? You guys think you are bad mo-fos with your post counts and you 4 stars. I think my forum threads are the longest. SO I should be rewarded with most interesting topic. My campaign thread was so big I had to edit out a page of postings. Look 3 pages again. Anybody can bump every time a post comes up, but who is the most interesting forum thread makerupper? Booya!
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 23, 2004, 07:56:17 pm ......Kingsnake, I was not trying to be the best forum-thread-make upper at all. Just trying to comment on the great work you have been doing on the map as well as adding another post!...Vodka, Sterno, and Nitrous Oxide a happy Bomber Pilot make!TX-CUDA on UBITX-CUDA on HyperLobbyTX-CUDA on CoD Multiplayer
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-EcoDragon on January 24, 2004, 02:57:42 pm Say what you will Cuda. . .this looks like a Red1+White1 (Pink section!)conspiracy if I ever seen one!S!TX-EcoDragonBlack 1TX Squadron XO
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on January 24, 2004, 06:50:08 pm ....Eco, you think I am trying to get that next star?? Not me!...One Shot....One KILL!
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Deck on January 24, 2004, 09:19:22 pm I feel another "Add 3 Words" story coming on......HEHE!TX-Deck out.
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: GhostInTheMachine on April 05, 2005, 09:24:18 pm Remember me? Vaguely anyway? I do remember Kingsnake, Cuda, Deck, and Rah. You guys play "Call of Duty" also? Maybe I need to get that. Can I shoot passengers waiting for their breakfast? (sorry, been drinkin).
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on April 06, 2005, 08:41:35 pm ....why shoot the passengers waiting on their breakfast? If Ya want to do it up right gun down the mess attendents that are trying to serve these high dollar paying customers powdered eggs and "Parmalat" chunky milk. Get the guy at the "Bug Juice" container for an extra 25pts!...been there years ago and at times sure wished I could take a big stick to those rude bas@#rds that were serving on the aft mess decks!TX-CudaMinister of Information
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on October 26, 2005, 02:43:19 pm Now mapping the Hindenburg!IW-Avatar writes...Quote:"I can still load CoD1 maps just fine in Radiant. The textures have to be reapplied since the CoD1 textures don't exist in CoD2.We may have a brand new engine, but we maintained Radiant since all our designers know it well."The tin box special edition is rumored to have a mapping guide and Radiant all in one.TX-Kingsnake
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on October 27, 2005, 12:30:42 am ..."Tin Box Edition"??...tell me more!! If it has the guide for RADIANT and a "How TO" included I'll wan't it KingSnake...lemme know!RockyTX-CudaMinister of Information
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on October 27, 2005, 02:56:06 pm I'm waiting to see if and when the editor is released. This time I bought the hull model so I hope I can import it. I already have some of the sleeping quarters modeled.
![]() ![]() ![]() ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on October 27, 2005, 10:50:51 pm ...pretty good match Herr Kingsnake on the berthing quarters....although it looks like what you modeled is where the E-1 airdales will be sleeping! Not much room there with the structural(sp) framework in that compartment. Petty officers would have something that looked more like the archival pic in you post. I was able to scam a top rack with an air conditioner duct on my last MED cruise and the rack underneath was pulled out and we made a storage space in it's place.........many,many moons ago to say the least.Good work Herr Kingsnake. I was putting in new baseboards and priming them tonight and by the time I looked it was too late to hit FRY's and pick up a copy of COD2. I'll probably grab it this weekend if I get a chance(don't have to work I hope) and can get the carpet installed in my master bedroom. RockyTX-CudaMinister of Information
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on October 30, 2005, 12:31:12 pm No developer kit released in the special edition box :-(TX-Kingsnake
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on October 30, 2005, 05:30:20 pm I checked out both boxes at FRY's yesterday Kingsnake and the only thing I could see different in the two was some "behind the scenes" crap and some walk throughs. The check out lady was to my astonishment good enough to point out that the "extras" that would have cost me $20 more were pretty much eye candy.I picked up the standard version and after loading the six cd's and getting it up and running had a pretty good time this morning online. It looks like the old maps for United Offensive will work as I noticed some of the better maps were being hosted this morning. I did notice that with the added eye candy that several were complaining of fram rate drops, but I was fortunate that I didn't see any of this with my graphics settings set to "extra" and running my usual 1024x768 resolution at 75Hz refresh rate. I'll play with it some more tonight and see what the optimal settings are and try to get some screenshots to post if anyone is interested..As usual, I go by TX-Cuda in that game as well.RockyTX-CudaMinister of Information
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-EcoDragon on October 30, 2005, 11:53:59 pm Nice work! I guess I am gonna have to buy COD just to see this!!S!TX-EcoDragonBlack 1TX-Squadron XO
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on October 31, 2005, 12:51:48 am The making of the game and behind the scenes is great for mapping. The collectors edition is on 2 dvds. Instalation takes 1 DVD instead of 6 cds.TX-Kingsnake
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Rahman on December 01, 2005, 08:27:03 am I too picked up COD2 a while back in anticipation of this map!!
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on December 01, 2005, 12:59:10 pm ....I am wondering when Infinity Ward is going to do the following..A: Release a patch/upgrade for COD2 that includes some form of PUNKBUSTER to kill the users of wallhacks/aimbots that are so evident on some maps. Just got off one that I was just owned on (Moscow) and waited til the map ended just to see some loser with a score of 129kills to 17 deaths(????).B: There needs to be a Radiant for COD2 released so the modders/mappers can get started making some new maps as was done on both the original COD and COD/UO.The maps that are in COD2 are just too small for my taste and are getting stale.I know that some of the better MODs from COD/UO are making there way to COD2 so hopefully the above mentioned will be not to far in the future.IF I am on Most evenings that I have the chance to fir up the box and go to COD2 you can find me on the -=DREAD=- server or on one of the FK TDM servers. The FK servers (US not U.K) have the mod that lets you choose TWO primary weapons. IF anyone is interested in the server I.P's let me know and I'll post them.TX-CudaMinister of Information
Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 01, 2005, 09:29:48 pm I'm waiting for the map editorTX-Kingsnake
![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 12, 2005, 11:23:01 pm ![]() ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-Kingsnake on December 18, 2005, 02:24:14 am ![]() Title: Re: MP_Hindenburg Call of Duty/Call of Duty 2 Map Post by: TX-CUDA on December 18, 2005, 06:56:37 pm The ship is looking good Kingsnake. Is this one going to be like the first incarnation where there was ground near the ship? If I remember correctly there were ladders/nets that you could climb down to get to the bad guys on the ground. Would be sweet if there was a mortar pit(s) near the ship to use for defense. Just musing of course! TX-CudaMinister of Information
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