COD/BF2 Community => CoD/BF2 General Chat => Topic started by: TX-CUDA on October 27, 2004, 09:21:13 pm



Title: PunkBuster Needs an Overhaul!!
Post by: TX-CUDA on October 27, 2004, 09:21:13 pm
.....just found this file and was blown away by what you can get away with using this 59k download. and get this...it is NOT detected by PunkBuster!! I say they need to take a hard look at beefing up the security/anti-hack side of this game....

read this:.....
Description: Model Hack, Colored Models, Team Chams, Team Ring Hack, Team Bar Hack, No Fog, Team & Vehicle Distance ESP, White-walls, Anti-recoil, Clear Scope, Crosshair & Customizer, Aimbot[FIXED], Aim fovX, Aim fovY, 5 Stealth Aim Keys, Auto-lean, WinAmp control, auto-bash (melee), improved WinAmp controls via menu system, improved anti-recoil, 5 levels of burst fire, and bug fixes.10/27/04 Not detected by Punkbuster.





TX-Cuda
Minister of Information


Title: Re: PunkBuster Needs an Overhaul!!
Post by: TX-Copper on October 28, 2004, 04:39:18 am
I haven't downloaded or installed a single mod for CoD, and don't plan on it.  Pretty much only playing in 2 servers anyways.


Title: Re: PunkBuster Needs an Overhaul!!
Post by: TX-CUDA on October 28, 2004, 03:12:57 pm
...the description I posted above was not from a MOD for UO...it was from a file that is a working hack of UO. I posted it just to show you fellow gunners to what lengths some will go to be at the top of the kill screen when the match ends! I have never considered using such a hack...but will say that there are some mods that have been made for CoD/UO that do make the game more intense. I have about four servers that I frequent saved in my favorites list that use some of these mods. Some of the servers that use the AWE weapons mod are pretty good.Red's Box now has a United Offensive server up that is good...House of Whack has a good server that uses some custom maps and weapons mods.....point is that there are some respectable servers out there...just be wary of those that will get on a server and do anything to get the most kills!TX-CudaMinister of Information


Title: Re: PunkBuster Needs an Overhaul!!
Post by: TX-Kingsnake on October 28, 2004, 03:13:30 pm
Pacific fighters: Encrypted cheat proof (except lag). Not allowed to make new terrain, not allowed to make new things for the game, not allowed to make weapons, not allowed to do anything except what came from the box. And certainly not allowed to make a zeppelin. Totalitarian communist lock down, no cheaters. Possibly biased or corrupted by one team's deductions as to damage modeling and aircraft performance. CoD UO:Fairly open source scripting and modding. You are allowed to make new terrain, make new things for the game, make weapons, and do anything with what came from the box. One team of game designers, one world of game contributors. Democratic free market source, possible cheaters. Possibly modified or corrupted by anyone's deductions as to damage modeling and weapon performance. I'm happy with both. I like PF totalitarian lock down preventing cheaters. I also like the open game engine in CoD used in most of the good fps games out there. Both are award winning games of the highest quality available. I wouldn't dissuade any one from either game. The mods for CoD are nothing to be afraid of for the most part they are the result of someone's desire to improve the gaming experience. I bet someone would have improved the FW visibility a long time ago if it were possible. I'd bet that if any cheating was going to be done we would have seen the FW visibility cheat. But wait a minute, we have wonderwoman view.... See what I'm getting at is... who cares if they cheat, I don't improve my skills with a crutch like that. And if I did care what would I be saying? 'Oh no someone shot my video game guy and now I only have 2 more lives. How many more points do I need to get a free man?'TX-KingsnakeBlack 6