Title: Il-2 Benchmarking::The Black Death (Win XP vs 7, 8800GTS vs GTX 285 etc) Post by: TX-EcoDragon on January 12, 2009, 12:02:15 am *****Windows XP 32 bit vs Windows 7 64 Bit*****
Benchmarked using FRAPS to record frame rates during The Black Death Track, benchmarking starts timestamp 0:03 ends at 2:32. Windows XP 4.08, E8400 running at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 93.131 - Min: 29 - Max: 186 Windows 7 4.08, E8400 running on core 1 at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 90.407 - Min: 27 - Max: 180 Windows 7 4.08, E8400 running on core 0+1 at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 90.703 - Min: 28 - Max: 180 Detailed system specs: ABit AB9Pro QuadGT 965 series Motherboard Intel Core2Duo E8400 nVidia 8800GTS 512 (G92) 2x2GB sticks OCZ Reaper DDR2 1066 (2)7200.10 320GB, (1)7200.10 640Gb HDD (1) 80GB WD for Win 7 Install (slow drive) In game settings: Perfect, all max except object lighting medium (I don't like the canopy reflections) The following conf.in settings were used: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=1 SpecularLight=1 DiffuseLight=1 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=1 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 nVidia Driver level settings: Anisotropic filtering:8X Antialiasing: 2X AA gamma correction: on AA - Setting: Override any appliaction Setting AA Transparency: supersampling Conformant Texture Clamp: use hardware Error Reporting: off Extension Limit: off Force Mipmaps: Trilinear Max pre-rendered frames: 3 single display Performance mode optimizations off LOD bias: clamp Texture filtering: high quality threaded optimation: off tripe buffering and vsynch off *****8800GTS (512) vs GTX 285 (1024)***** These first few benchmarks are using the same settings as those used above, but with an eVGA GTX 285 running 185.68 drivers in place of the 8800GTS 512: Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1680x1050: 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 121.681 - Min: 29 - Max: 285 ::: Here I see a gain of 28.55 fps compared to the same run with the 8800GTS 512. Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 702 MHz core, 1584 shader clocks, 2646 memory (SSC speeds) 1680x1050: 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 122.847 - Min: 29 - Max: 284 Now going up to 1920x1200 resolution I will evaluate GPU scaling at 3.6GHz: Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 111.328 - Min: 29 - Max: 285 Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 702 MHz core, 1584 shader clocks, 2646 memory (SSC speeds) 1920x1200 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 113.148 - Min: 29 - Max: 284 ::: Overclocking the GPU from SC to SSC speeds we gain 1.82fps average. Now to see how things change with higher AA and AF settings at 1920x1200: Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 8xAF 8xAA max quality Start at 0:03 end at 2:32 Avg: 105.305 - Min: 28 - Max: 263 ::: So going from 2x AA-> 8x AA we lose 6.02 fps average. Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 16xAF 16xAA max quality Start at 0:03 end at 2:32 Avg: 98.539 - Min: 29 - Max: 256 ::: Going from 8XAA & 8xAF -> 16xAA & 16xAF we lose 6.766 fps average. Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 16xAF 16xAA and Water=4 max quality Start at 0:03 end at 2:32 Avg: 83.216 - Min: 26 - Max: 222 ::: Going from Water=1 to Water=4 we lose 15.323 fps average. Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7 Post by: TX-Gunslinger on January 12, 2009, 12:37:10 am Cool, thanks!
Not really enough difference to speak of. The good news is that windows 7 does not take any noticeable performance hit so that Black Shark will run at almost 2X what can be achieved in XP. I won't be surprised if Age of Flight and Storm of War behave similarly to Black Shark. Thanks again for all the testing! S~ Gunny P.S. - It's really great posting on this new TX-forum software ;D Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7 Post by: TX-EcoDragon on January 12, 2009, 12:50:05 am Yeah, I didn't really know what to expect, but I had a feeling that given how IL-2 performed in Vista vs XP, that there might be a slight decrease in performance here.
Of course the difference between 90.7 and 93.13 fps is absolutely imperceptible at this resolution. SimHQ did an OS shootout between XP and Vista and saw the following: http://www.simhq.com/_technology2/technology_110c.html On a machine that struggles to run IL-2, perhaps the difference could matter. . .but probably not by much. Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7- The Black Death Post by: TX-Gunslinger on February 09, 2009, 01:15:18 am Frames, Time (ms), Min, Max, Avg
10240, 150985, 18, 157, 67.821 Initial Il2 clocking on new system..... Il2-res 1600 X 1200 Windows Vista 64 E8500 @ stock clock GTX-280 @ stock clock w/ 181.22 drivers Copied Open GL section from Eco's post into my [Render_OpenGL] section in config.ini Duplicated Eco's Nvidea settings below: Anisotropic filtering = 8x Antialiasing - Gamma correction = On Antialiasing - Mode = Enhance the application setting (?) Antialiasing - Setting = 2x Antialiasing - Transparency = Multisampling Conformant texture clamp = Use OpenGL specification Error rept and Extension limit both off Force mipmaps = None Maximum pre-rendered frames = 8 Multi-display/mixed-GPU acceleration = Single display performance mode Texture filtering = Off Texture filtering - Negative LOD bias = Clamp Texture filtering - Quality = High quality Texture filtering - Trilinear optimization = Off Threaded optimization = Off Triple buffering = On Texture filtering - Aniso mip filter optim = Off Vertical sync = Force off ================= Look ok? This is blazing speed for me... S~ Gunny Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7- The Black Death Post by: TX-EcoDragon on February 09, 2009, 01:46:10 am Set Antialiasing Mode to override the application setting, at enhance AA will be off in IL-2. Also, how did you come to use the value of 8 for maximum pre-rendered frames? On your machine I think you would be better off closer to the default of 3. You can verify this by looking at frame rate volatility.
Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7- The Black Death Post by: GOZR on February 09, 2009, 01:48:36 am You need to seriously revise this settings and it will be fun .. ;) look also in IOCL into Eco's set or the one on il2 corner
Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7- The Black Death Post by: TX-Thunderbolt on March 05, 2009, 11:37:48 am Did you, by any chance, do a comparison of Vista and Win7?
Title: Re: Il-2 Benchmarking:: Windows XP vs Windows 7- The Black Death Post by: TX-EcoDragon on March 05, 2009, 04:28:30 pm I don't have Vista, and since I've got 7, I don't imagine I'll get that chance - it's hard to justify buying a copy just for BlackShark, and right before 7 comes out!
That said, word on the street seems to be that 7 is just a little faster than Vista overall. . .it would indeed be fun to see how much faster it is though! Title: Re: Il-2 Benchmarking::The Black Death (Win XP vs 7, 8800GTS vs GTX 285 etc) Post by: TX-EcoDragon on May 08, 2009, 05:11:04 am OP updated with 8800GTS vs GTX 285SC results.
Title: Re: Il-2 Benchmarking::The Black Death (Win XP vs 7, 8800GTS vs GTX 285 etc) Post by: TX-Thunderbolt on May 08, 2009, 12:48:07 pm Thanks for the update Eco. It all helps.
Title: Re: Il-2 Benchmarking::The Black Death (Win XP vs 7, 8800GTS vs GTX 285 etc) Post by: TX-ColSabeth on August 24, 2009, 03:18:03 pm From my experience thus far they have fixed the crippled TCPIP stack in Vista, without my intervention of course ! :). Overall 7 is peppy with a few minor configuration changes to calm down the gui-riffic cartoon interface in the new aero.. Windows wanting to be linux.. or mac, its incredible, but it works.
TX-ColSabeth Black8 |