Title: AI Landing Direction - how to make them land into the wind Post by: TX-EcoDragon on August 14, 2009, 08:11:09 pm As SC/JG_Oesau posted over at: http://riseofflight.com/Forum/viewtopic.php?f=104&t=2264&start=0
Quick picture to show you how to make an AI aircraft land into the wind: 1 - Click on the Command Land (on the map). 2 - AY field determines the heading of the landing (note the yellow line that faces at 144 degrees, that is the landing direction). 3 - Note the upper right compass view that has a green line, this is the wind indicator showing the direction that the wind is blowing to. (http://i6.photobucket.com/albums/y215/BrettVisionSLR/RoFAIlandingdirectiom.jpg) He didn't mention that another very important point for mission builders to understand is that the RoF Mission Editor wind directions are the opposite of the standard convention. Experienced simmers (and pilots) would expect that setting a wind direction of 144 and a landing direction of 144 would result in landing with a headwind, however in the RoF ME you must use the reciprocal course with this editor. In the example above with a landing direction of 144, you would have to set the wind direction in the Mission Editor to 324 degrees to produce a headwind. You also need to remember to write the mission description/weather briefing using the reciprocal of the wind direction value which you specified in the editor. Also, if building a mission using real world reported wind directions, you can't just plug those values in the the Mission Editor either as they will be opposite that which they actually were. In summary, for a Mission Editor wind direction of 001-180 add 180, for 181-360 subtract 180 and use the results for wind directions. Title: Re: AI Landing Direction - how to make them land into the wind Post by: Laser on August 17, 2009, 08:31:17 am Trying to offer an explanation for the 'direction' usage - it seems that in russian, as certainly is in romanian, direction means 'where to' and not 'where from', so it's equivalent with heading, which clearly is not the case in english :) Title: Re: AI Landing Direction - how to make them land into the wind Post by: GOZR on August 17, 2009, 11:01:21 am Well this is the basic 101 of navigation .. Eco is correct .. i wonder sometime if it is a flight simulation.. since the guys at RoF keep looking at it as a game
Producers or programmers when working on a sim should take a lesson of pilot and navigation before anything.. No matter what they call it or what it's called in many languages the sens of the wind direction should and do not change. S~ ;) Title: Re: AI Landing Direction - how to make them land into the wind Post by: TX-EcoDragon on August 17, 2009, 04:31:47 pm Most fundamental aspects of aviation are standardized internationally, this includes air navigation, meteorology, and Air Traffic Control. Additionally the fundamental tools and training a pilot as well as ATC controller use are based on the direction from which the wind originates. A pilot can fly anywhere in the world and still must be able to calculate wind correction angles etc based on aviation weather reports. . .if they approach an airport and the weather briefing states "Wind 270 @ 5" they know to chose runway 27 (or the nearest to it) to land into the wind (headwind). Do this in the RoF ME and it would be a tailwind.
Unfortunately, the editor is simply backwards with respect to wind direction. This leaves the burden on mission builders to use values opposite that intended if using real world wind directions, and when writing the mission descriptions/weather report to have to reverse the directions they used in the ME. It also means that real aviation tools can not be used in RoF without converting everything. Title: Re: AI Landing Direction - how to make them land into the wind Post by: GOZR on August 17, 2009, 04:42:24 pm That Eco it's because you land head first if i were you i would land tale first as all good aerobatic pilot know how.. but this is still in secret discovery maneuvers.. :D ;)
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