Title: New TX-Gunslinger Il2-CoD target and macro files V1.1 Post by: TX-Gunslinger on April 15, 2011, 12:27:43 am Chukar - this one is a whole lot better, really: TMC FILE
//////////////////////////////////////////////////////////// // Target Script File (TMC) //////////////////////////////////////////////////////////// // Simulator: Il2 Sturmovik Cliffs of Dover // Date: 15_04_2011 // Prepared By: TX_Gunslinger // http://txsquadron.com (http://txsquadron.com) ////////////////////////////////////////////////////////////// //: //1. Customized include "target.tmh" include "Il2-CoD-u2nxt-warthog-V1.1.ttm" int main() { //Exclude non-existant devices Exclude(&Joystick); Exclude(&T16000); Exclude(&LMFD); Exclude(&RMFD); if(Init(&EventHandle)) return 1; SetKBRate(32, 50); SetKBLayout(KB_ENG); //Map Joystick Axis MapAxis(&HCougar, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&HCougar, JOYX, 0, 0, 0, 0, 0); MapAxis(&HCougar, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&HCougar, JOYY, 0, 0, 0, 0, 0); //Map Rudder Axis (through Cougar connector - if you don't run your rudders through //the Cougar then you won't be able to trim them through the X,Y,Z Trim on S4 - //only X,Y Joystick trim will be held in that case) MapAxis(&HCougar, RUDDER, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&HCougar, RUDDER, 0, 0, 0, 0, 0); MapAxis(&HCougar, MAN_RNG, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&HCougar, MAN_RNG, 0, 0, 0, 0, 0); //Map Warthog Throttle Axes MapAxis(&HCougar, THROTTLE, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&HCougar, THROTTLE, 0, 0, 0, 0, 0); MapAxis(&Throttle, THR_RIGHT, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0); MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0); MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE); SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0); //Now that Axis are mapped - setup EXEC for X,Y,Z Trim on S4 MapKeyIO(&HCougar, S4, EXEC("TrimDXAxis(DX_Z_AXIS, SET(0)); TrimDXAxis(DX_X_AXIS, SET(0)); TrimDXAxis(DX_Y_AXIS, SET(0));"), EXEC("LockDXAxis(DX_Z_AXIS, 1); LockDXAxis(DX_X_AXIS, 1); LockDXAxis(DX_Y_AXIS, 1);" "TrimDXAxis(DX_Z_AXIS, CURRENT);TrimDXAxis(DX_X_AXIS, CURRENT); TrimDXAxis(DX_Y_AXIS, CURRENT);", "LockDXAxis(DX_Z_AXIS, 0); LockDXAxis(DX_X_AXIS, 0); LockDXAxis(DX_Y_AXIS, 0);")); //Set Cougar Joystick S3 as U/D shift control AND Warthog Boat Switch as U/M/D Layers //U/M/D Layers effect ONLY Weapons. BSF = U Layer while BSB = D Layer //Boat Switch Back places Cannon on S2 switch (for fighters only0 - S2 = Cannon TG1 = MG //Boat Switch Middle configures S2 to drop one bomb (unshifted or /U) //Boat Switch Forward configures S2 to repeat bombs until S2 released SetShiftButton(&HCougar, S3, &Throttle, BSF, BSB,0); //Triggers on Cougar - Controlled by WARTHOG BOAT SWITCH MapKeyIOUMD(&HCougar, TG1, Weapon_2, //BSF SHIFTED (Boat Switch Forward + Shift Key) Weapon_1, //BSF Weapon_2, //BSM Shifted (Boat Switch Middle + Shift Key) Weapon_1, //BSM Weapon_1, //BSB Shifted (Boat Switch Back - to user + Shift) Weapon_1); //BSB MapKeyIOUMD(&HCougar, TG2, Weapon_1, //BSF Shifted Weapon_1_2, //BSF Weapon_1, //BSM Shifted Weapon_1_2, //BSM Weapon_1, //BSB Shifted Weapon_1); //BSB MapKeyIO(&HCougar, S1, PULSE+Loosen_Shoulder_Straps, Toggle_Gunsight_Dimmer); MapKeyIOUMD(&HCougar, S2, PULSE+Weapon_3, //BSF + Shift Rockets - Switch Forward = "Release all Bombs" REXEC(1, 40, "ActKey(KEYON+PULSE+Weapon_4);"), //BSF Bombs PULSE+Weapon_3, //BSM + Shift Rockets - Switch Middle = Normal - Single Bomb release per S2 actuation PULSE+Weapon_4, //BSM Bombs PULSE+Weapon_3, //BSB + Shift Rockets - Switch Back = Sturmjager mode. Wgfr-21 and Cannons Weapon_2); //BSB Cannon //Hat1 - FINE TRIM NON REPEAT - small adjustments for work in concert with trim sliders - routine left in as option //MapKeyIO(&HCougar, H1U, PULSE+Rudder_Trim_Neutral,PULSE+Elevator_Trim_Negative); //MapKeyIO(&HCougar, H1D, PULSE+Aileron_Trim_Neutral, PULSE+Elevator_Trim_Positive); //MapKeyIO(&HCougar, H1L, PULSE+Aileron_Trim_Left, PULSE+Rudder_Trim_Left); //MapKeyIO(&HCougar, H1R, PULSE+Aileron_Trim_Right, PULSE+Rudder_Trim_Right); //Hat1 - FINE TRIM REPEAT - Auto Fine Trim Routine MapKeyIO(&HCougar, H1U, PULSE+Rudder_Trim_Neutral, REXEC(2,60,"ActKey(KEYON+PULSE+Elevator_Trim_Positive);")); MapKeyIO(&HCougar, H1D, PULSE+Aileron_Trim_Neutral, REXEC(3, 60, "ActKey(KEYON+PULSE+Elevator_Trim_Negative);")); MapKeyIO(&HCougar, H1L, REXEC(4, 60, "ActKey(KEYON+PULSE+Aileron_Trim_Left);"), REXEC(5,60,"ActKey(KEYON+PULSE+Rudder_Trim_Left);")); MapKeyIO(&HCougar, H1R, REXEC(6, 60, "ActKey(KEYON+PULSE+Aileron_Trim_Right);"), REXEC(7, 60, "ActKey(KEYON+PULSE+Rudder_Trim_Right);")); // Hat 2 - GUNSIGHT SECTION MapKeyIO(&HCougar, H2U, REXEC(8, 80, "ActKey(KEYON+PULSE+Incr_Sight_Distance);"), PULSE+Toggle_Gunsight_Dimmer); MapKeyIO(&HCougar, H2D, REXEC(9, 80,"ActKey(KEYON+PULSE+Decr_Sight_Distance);"), PULSE+Toggle_Gunsight_Illum); MapKeyIO(&HCougar, H2L, REXEC(10, 80, "ActKey(KEYON+PULSE+Adjust_Sight_Left);"), REXEC(11,80,"ActKey(KEYON+PULSE+Incr_Gunsight_Illum);")); MapKeyIO(&HCougar, H2R, REXEC(12, 80, "ActKey(KEYON+PULSE+Adjust_Sight_Right);"), REXEC(13, 80,"ActKey(KEYON+PULSE+Decr_Gunsight_Illum);")); //Hat 3 - VIEWS //Trackir Centre MapKeyIO(&HCougar, H3U, External_View, Center_TrackIR); //H3R Zoom View Sequence MapKeyIO(&HCougar, H3R, PULSE+Next_Friendly_View, SEQ(PULSE+Gunsight_Zoom_View, PULSE+Wide_View, PULSE+Normal_View)); //H3D Chase and "Six Checker" for enabled external views - 2nd Line is key release which returns view to cockpit MapKeyIO(&HCougar, H3D, PULSE+Fly_by_View, PULSE+Chase_View); MapKeyRIO(&HCougar, H3D, PULSE+Cockpit_View, PULSE+Cockpit_View); //H3L Cockpit and External Enemy View MapKeyIO(&HCougar, H3L, PULSE+Next_Enemy_View, PULSE+Cockpit_View); //Hat 4 - FLAPS/TAILWHEEL/CANOPY/CHOCKS MapKeyIO(&HCougar, H4U, Extend_Slats, Flaps_Up); MapKeyRIO(&HCougar,H4U, Extend_Slats, Flaps_Up); MapKeyIO(&HCougar, H4D, Retract_Slats, Flaps_Down); MapKeyRIO(&HCougar,H4D, Retract_Slats, Flaps_Down); MapKeyIO(&HCougar, H4L, PULSE+Toggle_Chocks, PULSE+Toggle_Sidewindow); MapKeyIO(&HCougar, H4R, PULSE+Arresting_Hook, PULSE+Toggle_Canopy_Hatch_Door); //COUGAR THROTTLE - Transplanted to Project Box //Throttle Thumbmouse mapped as Cockpit light dimmer controls KeyAxis(&HCougar, RDR_Y, 0, AXMAP2(3, REXEC(14, 60, "ActKey(KEYON+PULSE+Incr_Prim_Pit_Lights);"), 0, REXEC(14, 60, "ActKey(KEYON+PULSE+Decr_Prim_Pit_Lights);"))); KeyAxis(&HCougar, RDR_X, 0, AXMAP2(3, REXEC(15, 60, "ActKey(KEYON+PULSE+Incr_2ndary_Pit_Lights);"), 0, REXEC(16, 60, "ActKey(KEYON+PULSE+Decr_2ndary_Pit_Lights);"))); //T1 is assigned to Primary and Secondary Cockpit Lights MapKeyIO(&HCougar, T1, PULSE+Toggle_Prim_Pit_Lights,PULSE+Toggle_2ndary_Pit_Lights); //T2/3/4/5 4 way Radioswitch Hat on Project box MapKeyIO(&HCougar, T2, PULSE+Raise_Lower_Seat, PULSE+Raise_Lower_Seat); MapKeyIO(&HCougar, T3, PULSE+Toggle_Mirrors, PULSE+Toggle_Mirrors); //left from back of switch MapKeyIO(&HCougar, T4, PULSE+Screen_Snap, PULSE+Pilot_or_Gunner_Position); MapKeyIO(&HCougar, T5, PULSE+Take_Control_AI_Aircraft, PULSE+Take_Control_AI_Aircraft); //T5 is OPEN - //T6 is PROP PITCH AUTO - with slider controlling prop pitch MapKeyIO(&HCougar, T6, PULSE+Feather_Propeller, PULSE+Prop_Pitch_Auto); //Jettison Tanks/Stores and Emergency Switch MapKeyIO(&HCougar, T7, PULSE+Jettison_Canopy, PULSE+Jettison_Droptanks); MapKeyIO(&HCougar, T8, PULSE+Bail_Out, PULSE+Jettison_Stores); //Electric Prop Pitch Routine (HS-129) MapKey(&HCougar, T10, REXEC(16, 50, "ActKey(KEYON+PULSE+Increase_Prop_Pitch);")); MapKey(&HCougar, T9, REXEC(17, 50, "ActKey(KEYON+PULSE+Decrease_Prop_Pitch);")); //WARTHOG THROTTLE //LTB - small red push button is WEP MapKeyIO(&Throttle, LTB, PULSE+Boost_Cut_Out,PULSE+Boost_WEP_Toggle); //****SC should be setup as Comms PTT switch MapKey(&Throttle, SC, Push_to_Talk); //CSU Hat is single layer engine controls MapKey(&Throttle, CSU, PULSE+Decrease_Mixture); MapKey(&Throttle, CSD, PULSE+Increase_Mixture); MapKey(&Throttle, CSR, PULSE+Supercharger_Next_Stage); MapKey(&Throttle, CSL, PULSE+Supercharger_Prev_Stage); //MSP Switch = in flight Map toggle MapKey(&Throttle, MSP, PULSE+Radiator_Auto); MapKeyIO(&Throttle, MSU, REXEC(19, 260, "ActKey(KEYON+PULSE+Carb_Heat_Increase);"), PULSE+Carb_Heat_Toggle); MapKeyIO(&Throttle, MSD, REXEC(20, 260, "ActKey(KEYON+PULSE+Carb_Heat_Decrease);"), PULSE+Pitot_Heat); MapKeyIO(&Throttle, MSL, REXEC(22, 260, "ActKey(KEYON+PULSE+Oil_Radiator_Decrease);"), REXEC(23, 260, "ActKey(KEYON+PULSE+Radiator_Decrease);")); MapKeyIO(&Throttle, MSR, REXEC(24, 260, "ActKey(KEYON+PULSE+Oil_Radiator_Increase);"), REXEC(25, 260, "ActKey(KEYON+PULSE+Radiator_Increase);")); //Coolie Switch Forward - Radiator *Note Il2 Radiator function only moves in one direction i.e. forward. //This sequence is the only option for accessing AUTO Radiator function //found in many aircraft. Mapping Radiator to a direct X rotary does not allow access to the "Auto" radiator function. //MapKeyIO(&Throttle, CHF, Oil_Radiator_Increase, Radiator_Increase); //Coolie Switch Back - Yes, duplicate of the forward position. This is in prepartion for Il2 "Cliffs of Dover" in which a more functional radiator is anticipated. //MapKeyIO(&Throttle, CHB, Oil_Radiator_Decrease, Radiator_Decrease); //Three Way switch on the left side of Throttle is setup to control external lights MapKey(&Throttle, PSF, PULSE+Nav_Lights); MapKey(&Throttle, PSB, PULSE+Landing_Lights); //SPDB Switch (Momentary) = Wheel Brakes MapKey(&Throttle, SPDB, Wheel_Brakes); MapKey(&Throttle, SPDF, PULSE+Airbrake); MapKeyR(&Throttle,SPDF, PULSE+Airbrake); // TRACK RECORD - Bottom Left of throttle base MapKey(&Throttle, EACON, PULSE+Quick_Start_Save_Track); MapKeyR(&Throttle, EACON, PULSE+Quick_Start_Save_Track); //Auto Manual Gear routine for aircraft with Manual Landing gear (I-16, F4F, etc) MapKey(&Throttle, FLAPD, REXEC(25, 50, "ActKey(KEYON+PULSE+Lower_Gear_Manually);")); MapKey(&Throttle, FLAPU, REXEC(26, 50, "ActKey(KEYON+PULSE+Raise_Gear_Manually);")); //EFL Left and Right are setup as engine select switches - current setup is optimized for single and twin engine aircraft MapKey(&Throttle, EFLNORM, PULSE+Select_Engine_1); MapKey(&Throttle, EFRNORM, PULSE+Select_Engine_2); MapKeyIO(&Throttle, EOLMOTOR, PULSE+Magneto2_Eng1_Toggle, PULSE+Magneto1_Eng1_Toggle); MapKeyIO(&Throttle, EORMOTOR, PULSE+Magneto2_Eng2_Toggle, PULSE+Magneto1_Eng2_Toggle); MapKey(&Throttle, EOLIGN, PULSE+Toggle_Engine); MapKey(&Throttle, EORIGN, PULSE+Toggle_Engine); MapKey(&Throttle, EFLOVER, PULSE+Select_Unselect_Eng1); MapKey(&Throttle, EFROVER, PULSE+Select_Unselect_Eng2); //Engine Operate switches start and stop the ignition //***MUST FIND BETTER USE OF THIS SWITCH - IN COD PROBABLY CARB HEAT // MapKey(&Throttle, APUON, PULSE+Boost_WEP_Toggle); // MapKey(&Throttle, APUOFF, PULSE+Boost_WEP_Toggle); // MapKeyR(&Throttle, APUOFF, PULSE+Boost_WEP_Toggle); //LDGH button is Landing Gear MapKeyIO(&Throttle, LDGH, Emergency_Gear_Toggle, Landing_Gear_Toggle); //***** NEED TO find some use for RDRNRM swtich } int EventHandle(int type, alias o, int x) { DefaultMapping(&o, x); } Title: Re: New TX-Gunslinger Il2-CoD target and macro files V1.1 Post by: TX-Gunslinger on April 15, 2011, 12:31:03 am //15 April 2011
// // -----------TX-GUNSLINGER'S IL-2 T.A.R.G.E.T Macros File Version 1.1-------------------- define Center_TrackIR USB[0x45] //F12 // ===================Il2-Sturmovik-1946 Section======================== // Aircraft Controls define Rudder_Neutral USB[0x38] // / define Elevator_Trim_Negative L_SHIFT+USB[0x51] //L_SHIFT+DARROW define Elevator_Trim_Neutral L_SHIFT+USB[0x52] //L_SHIFT+UARROW define Elevator_Trim_Positive L_SHIFT+USB[0x52] //L_SHIFT+UARROW define Aileron_Trim_Left L_SHIFT+USB[0x50] //L_SHIFT+LARROW define Aileron_Trim_Neutral L_CTL+USB[0x50] //L_CTL+LARROW define Aileron_Trim_Right L_SHIFT+USB[0x4F] //L_SHIFT+RARROW define Rudder_Trim_Left L_CTL+USB[0x1D] //L_CTL+Z define Rudder_Trim_Neutral L_SHIFT+USB[0x1D] //L_SHIFT+Z define Rudder_Trim_Right L_CTL+USB[0x1B] //L_CTL+X define Push_to_Talk USB[0x52] //UP ARROW define Toggle_Engine USB[0x0C] //i define Boost_WEP_Toggle USB[0x1A] //w define Boost_Cut_Out USB[0x17] //t define Prop_Pitch_Auto L_SHIFT+USB[0x27] //L_SHIFT+0 define Increase_Prop_Pitch USB[0x2E] //= define Decrease_Prop_Pitch USB[0x2D] //- define Increase_Mixture L_CTL+USB[0x21] //L_CTL+4 define Decrease_Mixture L_CTL+USB[0x20] //L_CTL+3 define Magneto1_Eng1_Toggle L_SHIFT+USB[0x11] //L_SHIFT+N define Magneto2_Eng1_Toggle L_SHIFT+USB[0x13] //L_SHIFT+P define Magneto1_Eng2_Toggle L_SHIFT+USB[0x1C] //SHF+Y define Magneto2_Eng2_Toggle L_SHIFT+USB[0x18] //SHF+U define Supercharger_Next_Stage L_CTL+USB[0x1E] //L_CTL+1 define Supercharger_Prev_Stage L_CTL+USB[0x1F] //L_CTL+2 define Select_Engine_1 USB[0x1E] //1 define Select_Engine_2 USB[0x1F] //2 define Select_Unselect_Eng1 USB[0x22] //5 define Select_Unselect_Eng2 USB[0x23] //6 define Fire_Extinguisher L_SHIFT+USB[0x09] //L_SHIFT+F define Feather_Propeller L_CTL+USB[0X09] //L_CTL+F define Flaps_Up USB[0x09] //f define Flaps_Down USB[0x19] //v define Extend_Slats L_SHIFT+USB[0x36] //Shift+, define Retract_Slats L_SHIFT+USB[0x37] //Shift+. define Landing_Gear_Toggle USB[0x0A] //g define Emergency_Gear_Toggle L_CTL+USB[0x0A] //CTL+g define Raise_Gear_Manually USB[0x56] //Keypad - define Lower_Gear_Manually USB[0x57] //Keypad + define Radiator_Auto L_CTL+USB[0x15] //CTL+r define Radiator_Increase USB[0x15] //r define Radiator_Decrease L_SHIFT+USB[0x15] //L_Shift+r define Oil_Radiator_Increase L_SHIFT+USB[0x2F] //Shift+[ define Oil_Radiator_Decrease L_SHIFT+USB[0x30] //Shift+] define Carb_Heat_Increase L_ALT+USB[0x17] //ALT+T define Carb_Heat_Decrease L_ALT+USB[0x0A] //ALT+G define Carb_Heat_Toggle L_CTL+USB[0x16] //CTL+S define Pitot_Heat L_CTL+USB[0x2F] //CTL+[ define Airbrake L_CTL+USB[0x24] //L_CTL+7 define Wheel_Brakes USB[0x05] //b define Lock_Tail_Wheel L_CTL+USB[0x25] //L_CTL+8 define Arresting_Hook L_SHIFT+USB[0x0b] //L_SHIFT+H define Toggle_Chocks L_SHIFT+USB[0x06] //L_SHIFT+'c' define Toggle_Canopy_Hatch_Door L_CTL+USB[0x2C] //Control+Space define Toggle_Sidewindow L_SHIFT+USB[0x1E] //SHIFT+1 // WEAPONS define Weapon_1 USB[0x28] //Enter (machine guns) define Weapon_2 USB[0x2A] //Backspace (cannons) define Weapon_3 USB[0x2C] //Space (Rockets) define Weapon_4 L_ALT+USB[0x2C] //Alt+SPC (Bombs) define Weapon_1_2 L_ALT+USB[0x2A] //Alt+Backspace define Toggle_Gunpods_OnOff USB[0x1D] //z // GUNSIGHT/BOMBSIGHT CONTROLS (none mapped) define Loosen_Shoulder_Straps L_SHIFT+USB[0x3A] //Shift+F1 define Toggle_Gunsight_Dimmer L_ALT+USB[0x07] //ALT+D define Toggle_Gunsight_Illum L_ALT+USB[0x0F] //ALT+L define Incr_Gunsight_Illum L_ALT+USB[0x37] //ALT+. define Decr_Gunsight_Illum L_ALT+USB[0x36] //ALT+, define Adjust_Sight_Left L_CTL+USB[0x5C] //CTL+NUM4 define Adjust_Sight_Right L_CTL+USB[0x5E] //CTL+NUM6 define Incr_Sight_Distance L_CTL+USB[0x60] //CTL+NUM8 define Decr_Sight_Distance L_CTL+USB[0x5A] //CTL+NUM2 define Toggle_Bombs_Armed L_CTL+USB[0x1A] //CTL+W // Cockpit light controls define Toggle_Prim_Pit_Lights L_CTL+USB[0x0F] //CTL + L define Toggle_2ndary_Pit_Lights L_ALT+USB[0x0F] //SHF + L define Incr_Prim_Pit_Lights L_ALT+USB[0x31] //ALT+, define Decr_Prim_Pit_Lights L_ALT+USB[0x4B] //ALT+. define Incr_2ndary_Pit_Lights L_ALT+USB[0x30] //ALT+] define Decr_2ndary_Pit_Lights L_ALT+USB[0x4A] //ALT+Home // GUNNER CONTROLS (handled by my Mouse) //Views define Take_Control_AI_Aircraft L_ALT+USB[0x3A] //ALT+F1 define Pilot_or_Gunner_Position USB[0x06] //c define Wide_View USB[0x4E] //Page Down define Normal_View USB[0x4D] //End define Gunsight_Zoom_View USB[0x4C] //Delete define Cockpit_View USB[0x3A] //F1 define No_Cockpit_View L_CTL+USB[0x3A] //Control+F1 define External_View USB[0x3B] //F2 define Next_Friendly_View L_SHIFT+USB[0x3B] //Shift+F2 define Next_Enemy_View L_CTL+USB[0x3B] //Control+F2 define Fly_by_View USB[0x3C] //F3 define Chase_View USB[0x41] //F8 define Raise_Lower_Seat L_CTL+USB[0x18] //Control+U define Toggle_Il2_Comms USB[0x2B] //Tab //Navigation define Toggle_Map USB[0x10] //M define Next_Beacon L_SHIFT+USB[0x05] //Shfit+B define Previous_Beacon L_CTL+USB[0x13] //Control+P define Compass_Heading_Plus L_CTL+USB[0x0b] //Control+H define Compass_Heading_Minus L_CTL+USB[0x10] //Control+M define Radio_Mute_Key L_ALT+USB[0x11] //Control+N define Radio_Channels_Switch L_CTL+USB[0x06] //Control+C //Autopilot define Level_Stabilizer USB[0x36] // , define Toggle_Autopilot USB[0x04] //A define Toggle_Level_Autopilot L_SHIFT+USB[0x04] //Shift+A //Emergency Commands define Jettison_Droptanks L_CTL+USB[0x17] //L_CTL+T define Jettison_Stores L_CTL+USB[0x22] //Control+5 define Jettison_Canopy L_CTL+USB[0x0D] //L_CTL+j define Bail_Out L_CTL+USB[0x08] //Control+E //External Lights define Nav_Lights L_CTL+USB[0x11] //Control+N define Landing_Lights L_SHIFT+USB[0x0F] //Shift+L define Wingtip_Smoke USB[0x17] //T define Screen_Snap USB[0x46] //Printscreeen //Comms and admin define Chat USB[0x35] //` define Online_Rating USB[0x16] //S define Online_Rating_Page2 USB[0x14] //Q define Toggle_Speed_Bar L_CTL+USB[0x05] //Control+B define Toggle_Icon_Type L_SHIFT+USB[0x0C] //Shift+I define Toggle_Mirrors L_SHIFT+USB[0x10] //Shift+M define Quick_Start_Save_Track L_CTL+USB[0x15] //Control+R define Mute USB[0x11] //N Title: Re: New TX-Gunslinger Il2-CoD target and macro files V1.1 Post by: TX-Chukar on April 15, 2011, 04:44:03 pm Humm, were do I pick up one of those center consoles. I see your getting a lot of mileage out of it. With the added mappings for bombing I think I am going to have to stay with the traditional 3 layers U/M/D switch to fit everything in.
I have your config and macro that I will start playing with that as soon I get a chance. Title: Re: New TX-Gunslinger Il2-CoD target and macro files V1.1 Post by: TX-Gunslinger on April 15, 2011, 06:04:27 pm It's helping alot - don't you still have a Cougar throttle?
Also, I bought a Saitek throttle quadrant several years ago. Has 3 long throw levers and 6 buttons. While I can't send it to target - the sim will recognize the extra sliders and buttons. I don't really need to do anything with sliders in Target - Except X,Y and Rudder - for "trim on a button". So anyway, as you have seen before - I have prop pitch and mix on the two sliders from the "box", and I have Water Radiator, Oil Radiator and Carb heat on the Satek now. I'll rebuild it all at some point anyway.. Extra stuff is good! S! Gunny Title: Re: New TX-Gunslinger Il2-CoD target and macro files V1.1 Post by: TX-Chukar on April 16, 2011, 07:09:21 pm Yes I still have the old stick and keeping your mods in mind. For now though I am downloading the software and working on a target file.
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