IL2 Community => IL2 General Chat => Topic started by: iom on July 14, 2003, 01:23:35 pm



Title: Server daemons
Post by: iom on July 14, 2003, 01:23:35 pm
Hello everyone,

I've been playing on several public servers, they were using a game mod in which each team had a finite number of pilots and planes, and the game wes over when one of these reach zero.

There was also a "gunstat" feature telling your current gunnery statistics.

I didn't figured how to set up any of those features.

Is it working with setup files? Deamons?
Can this work on non-dedicated servers?

Thanks for help


Title: Re: Server daemons
Post by: TX-Kingsnake on July 14, 2003, 02:41:29 pm
Those are indepth questions. Let me point you to a place where you can find out more.http://www.greatergreen.com/il2/bbz/TX-KingsnakeWhite >+Commanding Officer


Title: Re: Server daemons
Post by: iom on July 16, 2003, 01:07:59 pm
Thanks, I found the daemon and installed it.It did well with the gunnery statistics, but...I tried it with the sample mission (stuka13) and I had troubles getting the thing working. It wasn't counting the kills at all (we were only 1vs1, maybe it needs more people to kick in).Any hints?Maybe this problem has already been discussed here, but I don't have time to browse all the forums.Just post a link if the solution is written somewhere... or tell me :)


Title: Re: Server daemons
Post by: Seeker on July 16, 2003, 01:58:18 pm
I think I read that it does require more than one player to work properly. Not sure if it was one total or one per side. I'm sure the developer would be able to give you a more definitive answer.TX-SeekerBlack 4


Title: Re: Server daemons
Post by: TX-Kingsnake on July 16, 2003, 03:02:22 pm
I am taking my first steps with the daemon. I'm afraid I can't be of much help at the moment.TX-KingsnakeWhite >+Commanding Officer