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Title: cant enter tx-oc3 Post by: lil_labbit on July 18, 2003, 12:22:38 pm can't enter tx-oc3 - other neither
game stays at loading screen (no %) number in lobby is num players trying lol how many manhours spent yet hehe Title: Re: cant enter tx-oc3 Post by: TX-Chukar on July 18, 2003, 02:43:01 pm Fear not as TX has a large staff of highly trained IT experts trouble shooting the problem as we speak. We at TX are confident that the situiation can be resolved shortlyps. somebody page Rah..TX-ChukarBlue 1
Title: Re: cant enter tx-oc3 Post by: TX-Kingsnake on July 18, 2003, 03:33:03 pm First rule of leadership: Everything is your fault.We are in the beta test stages of a rotating series of maps. There are about 20 maps to rotate and countless bugs to squish. TX-KingsnakeWhite >+Commanding Officer
Title: Re: cant enter tx-oc3 Post by: TX-Kingsnake on July 18, 2003, 03:45:16 pm I fixed the bug in the 1939 map. replace properties file with this file.
(http://"pop_download.asp?mode=Edit&dir=TX-Kingsnake&file=981")server settings:air starts on to make it possible for bombers to get to altitude, also makes time to enemy bases under 10 minutes instead of 15. makes it possible for bombers to get in the air on windy maps. i know some people don't like this, but the maps are long and near impossible for the bombers and stukas with out airstarts.padlock enabled to make it possible to pick up ground targets at high altitude.superman view off, defeats the purpose of custom mp_dotrange icon settings externals on or off, your choice. icons onoverheat oncem onspeedbar onmap icons offeverything else your choice. TX-KingsnakeWhite >+Commanding OfficerTitle: Re: cant enter tx-oc3 Post by: LW_Tornado on July 18, 2003, 05:31:01 pm Yes , air starts bite, and just a suggestion, but with the earlier maps, 88 planes will take a seriously long time to finish due to the lack of "big" guns so to speak.I played on the 1st map last night, was fun, and I managed to get airborne in a p-11 with 80-100k gusts, so , I believe it will be a blast once ironed out. And I'll restart the work on my Stalingrad map this weekend :).S~TX-TornadoBadd Azz Blue 3TX Squadron TO
![]() Title: Re: cant enter tx-oc3 Post by: TX-Kingsnake on July 18, 2003, 07:27:15 pm 90 planes makes it a mute point. The point is to use bombers to get the ground targets. Except for the first 3 maps, there are less than 10 ground targets per side on most of the maps. Those who want to dogfight may do so with little or no effect on the outcome of the map. Those who want to read the brief and go after the mission objectives will make the map change.Airstarts.... I know it isn't a popular demand item. The bases are, on average, as far apart as they were on the old Stalingrad map and in most cases more. After testing the missions I found that the only way the stukas and bombers will make it in under 15 minutes is to have airstarts. The dogfighting is better at higher altitude. There is more hang time and less yak-out lawn mowing.TX-KingsnakeWhite >+Commanding Officer
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