Hi Squirrel,
Look under the MCU section for "Translator:Subtitle".
If you look in my missions you'll find many of these. Linked to timers, counters, etc....
Advanced properies allow control of which teams see the subtitle, and it's size, location on the screen, etc....
There is a text box at the bottom of the Advanced properties dialog, for this MCU in which you actually type the text....
As with most commands/objects - the first click on the icon brings up the basic properties and a double click will bring up the advanced properties....
Let me know if you have any probs with this and I'll add some screenshots from ME.....
S!
Gunny
Look under the MCU section for "Translator:Subtitle".
If you look in my missions you'll find many of these. Linked to timers, counters, etc....
Advanced properies allow control of which teams see the subtitle, and it's size, location on the screen, etc....
There is a text box at the bottom of the Advanced properties dialog, for this MCU in which you actually type the text....
As with most commands/objects - the first click on the icon brings up the basic properties and a double click will bring up the advanced properties....
Let me know if you have any probs with this and I'll add some screenshots from ME.....
S!
Gunny
Very odd, I have all of this done, but no joy on text appearing on the screen. It may just be that it doesn't appear in SP mode. I'm still working the logic in SP to get the logic finished.
I came up to a slump where I found that the spawner separates AI from their waypoints/logic, so there won't be any back-and-forth. It will just be a long string of missions.
Anyhow, I will set all of the "Missions" up side by side on the map so the trigger logic is easy to see in one version. The final version is just going to be a confusing mess with everything on the battlefield.