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1  Rise of Flight & WWI Aerial Combat / Rise of Flight Mission Builders Forum / Re: Hello ROF friends on: April 29, 2010, 01:03:13 pm
Hi Squirrel,

Look under the MCU section for "Translator:Subtitle".

If you look in my missions you'll find many of these.  Linked to timers, counters, etc....

Advanced properies allow control of which teams see the subtitle, and it's size, location on the screen, etc....

There is a text box at the bottom of the Advanced properties dialog, for this MCU in which you actually type the text....

As with most commands/objects - the first click on the icon brings up the basic properties and a double click will bring up the advanced properties....

Let me know if you have any probs with this and I'll add some screenshots from ME.....

S!

Gunny

Very odd, I have all of this done, but no joy on text appearing on the screen.  It may just be that it doesn't appear in SP mode.  I'm still working the logic in SP to get the logic finished.

I came up to a slump where I found that the spawner separates AI from their waypoints/logic, so there won't be any back-and-forth.  It will just be a long string of missions.

Anyhow, I will set all of the "Missions" up side by side on the map so the trigger logic is easy to see in one version.  The final version is just going to be a confusing mess with everything on the battlefield.
2  Rise of Flight & WWI Aerial Combat / Rise of Flight Mission Builders Forum / Re: Hello ROF friends on: April 29, 2010, 01:48:01 am
Thanks for the help I seem to have everything all worked out except for the very simple task of making text appear on the screen.  Is this only a multiplayer option?  Because it does not seem to work even when copied straight from another mission and inserted into mine.

Anyhow, I've been playing with triggers.  I have a game mode in mind which is basically 4-5 missions stacked back to back.  Recon escort,  attack behind enemy lines, and then an attack on the front. After you win a mission, you move on to the next phase, you win once you've completed all 3 missions in a row.  It was tricky, but I finally figured out how to set up a string of triggers to activate/deactivate objects in order, now I just have to stack these missions on top of each other without getting lost lol.

Gameplay should be a little nicer than CTF *crossing fingers*, and Recon/Bomber flights will be important, so the fighting doesn't have to be stuck on the deck.   I hope to make these simple enough that people can tweak them easily and put their own missions into the mix. (looking at the crazy web of triggers there are, I'll have to hope really really hard.)

I've done a mini-mission in this format and it works great.  If anyone is interested and wants to learn how to make a mission like this, let me know.  It sounds complicated, but it's really not, hell I could figure it out, so just about anyone can do it I'm sure.
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