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IL2 Community / IL2 General Chat / Re: IL-2 BoS suggestions for improvement/wishlist
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on: March 29, 2014, 06:38:25 pm
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Clouds, I can not see, I am not in a cloud but someone else can see me.
When joining an airfield sometimes I get the spinning loading icon. Game freezes. Way to replicate, have someone else try to join the same airfield when that happens.
109 no switch for disengaging auto prop pitch.
Various gauges inop. I think most of what I've noted is already known.
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Rise of Flight & WWI Aerial Combat / WWI General Discussion / Re: ROFing with the Homies
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on: March 06, 2014, 11:54:22 pm
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We have improved our stats in RoF. March Kill to Death February Kill to Death January Kill to Death King 4.8 1.5 1.5 Chukar 2 .6 .6 Gunslinger. 1.8
Or maybe I'm cherry picking data out of a 6 day month and throwing a parade. If we get some ground targets I think our overall stats will look better.
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Community Chat / General Discussion / Re: WWII Training films
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on: April 13, 2013, 01:24:55 pm
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I'd enjoy trying the formation flying and rendezvous. As a SOP I'd like to start a sortie with a rendezvous and head out in parade formation then get into combat spread. I loose visual contact often in combat spread due to heading changes. That is close to what we already do. What we usually do is link up, sort of, then head out in combat spread. I often loose visual contact after a second of looking at the map and adjusting something in the pit. Parade formation would be better for navigation. As always, we have to see what works for us in a simulator versus the historic methods. Let's visit this and determine the balance between reality and over complicating; what works for us? Well duh this should be easy enough. Yet are we on the same page?
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General Aviation Sim Forum (Prepar3d, FSX, X-Plane etc) / General Aviation Flight Simulators / It's Kowloon for King
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on: January 22, 2012, 03:01:31 am
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I bought the MD-11 heavy by PMDG with the cargo variant because that's what happens to fighter pilots when they can't make the cut. It is as intricate as DCS. I thought the heavies in FSX weren't all that good from what I read and an add-on would be better. It is better. The thing is, it confirmed for me what I had thought before and that is, prop aircraft are it for me. Fantastic product but I don't get much from flying on autopilot for very long. Since I got a yoke I wondered if my stick and rudder skills would decay. With automated takeoff to automated landing the flying goes from being in your hands to being all about systems management where you tune in a flight computer. So that is indeed what a modern heavy does.
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Il2:Cliffs of Dover (Formerly SOW:BOB) / Cliffs of Dover General Discussion / Re: My first impressions of CoD
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on: December 29, 2011, 01:20:48 am
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Yep Gunny, I think some things are better mapped that way, like the flaps. After the few hours I have in a plane I couldn't pull any advanced maneuvers and keep the plane managed. There is a lot to be done in something as simple as an immelman. As it is now I either don't understand the click-pit interface or it doesn't work well. Maybe I'm accustomed to FSX and DCS.
Overall I have an odd subtle feeling I just bought an X-Box ported flight simulator. Something I can't quite explain the technicalities of. I hope I am wrong about that.
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Il2:Cliffs of Dover (Formerly SOW:BOB) / Cliffs of Dover General Discussion / Re: My first impressions of CoD
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on: December 26, 2011, 08:14:14 pm
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I tried it for a bit. In a few months I will put some more time into it. Complex engine management looks complex. I think it is headed away from air-Quake where everything is mapped to a macro and towards what I imagine is more realistic, having to manage an aircraft. You get these guys that want full realism but when they get more realistic aircraft systems to manage they straight away set it all on macros. I can see why there are still IL2 servers up in Hyper lobby since it really was a hit with the guys that weren't really into piloting when it came down to it. IL2 provided a fantasy that you could pull all that off and be an amazing aviator at the same time but we all know how good it was for the time. Even with the limited aircraft complexity provided by IL2 it still kept a large number of people away. This next generation of Cliffs of Dover looks challenging. Almost all the flight simulators are headed that way, lots of cockpit interface. The thing with the modern ones is the interfaces are little computers that make flying and targeting easier.
I wonder how combat effective I could be against someone with all macros while I am flipping switches and turning dials and managing prop pitch. With IL-2 I was up in short order. This one has much to learn. I look forward to the learning curve. I thought I would check in here. I will be back again in a few months.
Nice screen shots guys, this looks nice.
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Community Chat / General Discussion / Re: Merry Christmas and Happy Holidays
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on: December 26, 2011, 05:03:26 pm
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Cliffs of Dover was on sale at steam for $7. I am downloading it now. In my collection it has the lowest metascore, decided by critics, of 60 which in grade terms is about a C. On a 4 star scale like hotels it gets 2 stars like a road side dump motel. Say it isn't so! I've waited years and seen great development updates. Tell me it has a restaurant and a spa. [edited]
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