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1  Il2:Cliffs of Dover (Formerly SOW:BOB) / CoD Technical / My current Il2-Stalingrad,Il2-CoD TF mod, RoF Target Configs on: March 23, 2014, 05:21:13 pm
Chukar,

This is for you!  Hope you can use some of it.

https://webspace.utexas.edu/joem/Warthog-Cougar-Work/TX-Gunslinger-current-TARGETfiles.zip
2  Rise of Flight & WWI Aerial Combat / RoF Troubleshooting & Tweaking / Re: ROF/BOS Key Command Modifiers on: March 22, 2014, 11:26:54 am
Ever get this squared away Chukar?

Tweaking my profiles today.  First login in a while.
3  DCS: Black Shark/A-10/P-51/etc Community / DCS: Performance, Troubleshooting & Tweaking / Re: DCS serial number app with unbind feature. on: May 24, 2013, 10:16:10 am
Thanks!   Always good to get info like this..... Never known otherwise.

S!

Gunny
4  Il2:Cliffs of Dover (Formerly SOW:BOB) / CoD Technical / Cliffs of Dover Team Fusion Mod V1 (3.01) mini patch on: April 26, 2013, 09:43:26 pm
http://theairtacticalassaultgroup.com/forum/showthread.php?t=4347


PATCH NOTES

This mini patch addresses the following items:
 
    1. HE 111P/H and JU88 reversal of Prop pitch Lever animation.
    2. DB601 inability to over rev even with Full Fine Pitch selected.
    3. Spitfire 2 Pitch Prop Limited VP operation
    4. elevator Authority adjustments at high speeds for HEIII and BR20
 
HEIIIP/H JU88 PROP PITCH
 Propeller Pitch Levers and on screen lever helper icons will now move in the correct direction with propeller pitch changes. That is Prop pitch levers will move forward as Prop Pitch is "fined up" (clockwise movement of Pitch clock)
 Prop pitch levers will move rearward as Prop Pitch is "coarsened down" (Anticlockwise movement of pitch clock)
 This fix also returns the "directionality" of the prop pitch system. So HEIII,JU88,JU87 are all the same and in the same directional sense as other types in the Sim except the BF109/BF110 that remain as previously coded. In other words its the same as its always been in directional terms. Props remain as VP props without governing.
 
DB601 OVER REV
 DB601 will now over rev beyond 3000RPM in manual. Any exceedence of 3000RPM will result in severe engine damage in <15 seconds
 
SPITFIRE MKI 2 PITCH VP ADJUSTMENT
 The Spitfire MKI 2 pitch system could in fact be used with limitations as a Variable Pitch system. Though not exactly designed with this in mind it was found by pilots that careful 'jiggling' of the Prop pitch control allowed them to set any desired RPM rather than just Coarse or Fine pitch setting. This did not provide the complete flexibility of a dedicated VP system but did allow intermediate RPM control.This was good for certain flight phases like climb and Cruise. Due to limitations in the Pitch plunger design it does not really lend itself to combat flying. In this patch we have enabled the pilot to select a desired RPM. Blade angle change rates are still the same as was used in the original 2 Pitch system. We have not changed the 3d modelling of the Pitch lever, this will be done at a later stage. In the real aircraft the Pitch Change control was of a plunger or Push Pull type control.
 Note: Their is no documentary evidence to suggest that this Prop pitch quirk was applicable to the 2 Pitch set up in the Hurricanes. Hurricane 2 Pitch types therefore remain unchanged.
 
ELEVATOR AUTHORITY FOR MEDIUM BOMBERS
 We have adjusted elevator sensitivity for the HEIII and BR20. Actual G limits remain unchanged.
 This Tweek now reduces Elevator authority as a function of IAS. In effect this stiffens or increases the Stick force per G as IAS increases. This closely approximates the higher stick forces found in the larger aircraft. It is still possible to overstress these aircraft but only at high IAS and with full elevator applied. If Elevator trim is also combined with a really good "yug"then the G limit will be reached at a slightly lower IAS. In broad brush terms you should be reasonably safe in the HEIII up to 400Kmh and in the Br20 up to around 370Kmh IAS. You will notice that manoeuvrability in the pitch axis is a little more laborious now ... they are medium bombers after all not Fighter Bombers.
5  Il2:Cliffs of Dover (Formerly SOW:BOB) / CoD Technical / Cliffs of Dover Team Fusion MOD V1 Link on: April 26, 2013, 09:36:42 pm
For reference - the is a link to the current Team Fusion Mod which has fixed many issues, including altitude bug (can now fly to 10KM), netcode issues, added more flexible clouds and generally brought a lot of pilots back/to the sim.  TX is now flying MP server hosted by the Air Tactical Assault Group (ATAG), who also provides forums to host Team Fusion patches, updates and information from Team Fusion on future work.

If you didn't know, 1C abandoned future work on CoD.   Team Fusion is a select group of highly professional modders who are working to restore the simulation.

V1 Patch can be downloaded here.  Please follow the excellent instruction provided in this thread.  Ensure your Steam version of Cliff's of Dover is up to date from Steam, prior to starting to update.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=3777

Enjoy,

S!

Gunny
6  Community Chat / General Discussion / Re: WWII Training films on: April 13, 2013, 06:23:28 pm
Yes, I'm with you.  Allowances have to be made for timing.  As low as our pilot numbers are, we cannot expect someone already out on a sortie will make a 10 minutes drive home, or wait every time for a form up.

So, here's my solution in implementing your idea:

- Dissolve white section
- Drop me from black section. 
- You and I King will make up a new "Orange or Yellow" section (why? because I like yellow and orange).
- You can be lead - I'll be your wing.

That way, we can work on this stuff together and since we smoke and nobody else does - no other pilot will be waiting for us.

Let Eco pick a new Black 2 while we gain proficiency. 

How's that?

S!

Gunny
7  Community Chat / General Discussion / Re: WWII Training films on: April 13, 2013, 02:45:53 am
Thanks Eco!  Will watch these in their entirety tommorow.

Exceptionally helpful,

S!

Gunny

- I've spent quite a bit of time with just the slow roll.  I probably burn off a large amount of energy in every roll I make because I don't do it properly.

- If the rest of these video's are a rich as the slow roll one - they will definintely make me a better pilot.  So usefull to have the manuever picture and rudder/stick "side by side" to actually see it all work together.
8  Community Chat / General Discussion / Re: Airbase camo on: April 12, 2013, 09:30:19 pm
Cool!  Thanks - I really didn't know that. 
9  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / Bf 110 details - handbook on: April 11, 2013, 09:15:04 pm
Essentials - particularly aircraft structure/engine limits, fuel system (bit more complex that what we are used to), autopilot - etc....

https://docs.google.com/document/d/17GvOINqP8W8_aXrmYkMMW8oHnfMoWzj0mkyCYOXv_2Q/pub





S!

Gunny
10  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / Bombing information in CoD on: April 11, 2013, 06:29:29 pm
http://www.theairtacticalassaultgroup.com/wiki/doku.php?id=usebomb



From ATAG Forums: http://theairtacticalassaultgroup.com/forum/showthread.php?t=3303&highlight=bf110

- Also try ALWAYS making all of your changes from the "plane" menu in the MAIN MENU, OPTIONS
Dive and high attacks:
 For the SC 50 min. height for drop = 250m.
 Bombs like the SC 250, SC 500 and SD 500 should be dropped before min. height= 500m.
 
For low attacks: set m.V full time
 fuse 15= 8s; min.height= 50m
 fuse 25= 14s; min.height= 20m
 
Arming delays:
 fuse 15 >> 1.25 sec
 fuse 25 >> 0.6 sec
11  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / New Team Fusion Wiki entries for RAF and Luftwaffe Ammunition on: April 03, 2013, 09:46:33 pm
These TF Wiki updates were just added today.   The explain ammo types a little further.  Also, on a related note - In game, the horizontal and vertical convergence input boxes are now correct.


http://www.theairtacticalassaultgroup.com/wiki/doku.php?id=raf_ammunition

http://www.theairtacticalassaultgroup.com/wiki/doku.php?id=gerammunition

12  Community Chat / General Discussion / Re: Website login. Staying logged into the forums on: April 03, 2013, 09:07:22 pm
I do that Smiley
13  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / Re: Ammunition and Gun Convergence in CoD on: March 22, 2013, 01:54:33 am
I don't want the defaults - but if someone does then I believe your method that will work.  You can also copy from the file in the original game folder which it keeps.

For LUFTWAFFE Harmonized convergence

Remember to load those 7.92mm MG's with the SmK (H) tungsten round - it's a Limey Pilot killer.

Also remember that the Vertical and Horizontal convergence settings are reversed in the English versions. Here's some settings for you - enter exactly as specified (reverse bug considered):

 109E3/4/4N - Cowl 7.92 -
 horizontal = 400/vertical = 150
 Wing MG/FF 20mm
 horizontal = 150/vertical = 500

 109E1 - Same cowl settings
 Wing 7.92
 horizontal = 600/vertical = 150

I copied these 109 settings into all of mine.  It's an irritating exercise for me in game.   I'm going to update my first post with my current data.
14  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / Re: Great video on Propellers/Propeller Pitch - A2A Spitfire simulation on: March 19, 2013, 11:17:17 pm
Wow - you know what Todd?

Since the mission builder is so similar to Il2 - I'll bet I could resurrect those incredible training coop's (with a bit of editing) - buy modifying those old files of yours.

I have them somewhere........
15  Il2:Cliffs of Dover (Formerly SOW:BOB) / Flying and Fighting Notes CoD / Re: Great video on Propellers/Propeller Pitch - A2A Spitfire simulation on: March 19, 2013, 11:12:17 pm
Glad you like it - now go an make us some of those magic TOAD coop missions with the 100 enemy aircraft to shoot at like you made for Il2 Smiley

I found myself wishing for those missions yesterday........  don't make me do it - you know I'll screw it up....
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