Type of improvement: Gameplay/Physics
Explanation of proposals: The current version of BoS does not model/correctly approximate the following aspects of flight physics:
Adverse yaw. Adverse yaw should be obvious in all of the BoS aircraft, however it is largely absent and in some cases, we actually have some proverse yaw (109 for example). It should be especially obvious during rapid roll commands, and roll reversals, however in BoS wing rocks can be commanded with feet flat on the floor while the nose stays essentially on point. The correct behavior During a right roll, the nose should be slicing to the left as seen by the pilot (assuming + AoA). Example:
http://youtu.be/68lYaoaflnE Torque. Torque forces of these powerful propeller driven fighters should be very strong. Any pilot who has flown through a low airspeed, high power maneuver will know that torque can overpower control surfaces as airspeed decays and power remains high. In situations where the aircraft is at low speed and power is high, or is rapidly increased/decreased there can be *overwhelming* torque effects that roll the aircraft opposite the prop rotation/acceleration. Rapid throttle increases/decreases at low speed are a real threat in your typical WWII fighter, a maneuver as simple as a "go-around" can be fatal if power is increased too quickly in these aircraft!
P-factor. Appears to be modeled, however because gyroscopic action of the prop is too weak the p-factor dominates, and in situations where planes with a CW prop rotation should yaw to the right (a hard pitch up) the nose will still will still yaw left, etc.
Gyro. Gyroscopic action of the prop manifests itself during any maneuvering flight that incorporates pitch or yaw changes while the prop is rotating. The magnitude of the force can be strong enough to overpower even full control deflections.
Compressibility.
Pitch and yaw stability/damping. Pitch and yaw stability and damping at high alpha/beta angles is insufficient at high speed, this allows for extreme pitch and yaw angles and rates.
Benefits: Improvement of the feel and immersion of maneuvering flight which is fundamental to a Flight Simulation.