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 1 
 on: March 02, 2017, 06:49:50 pm 
Started by TX-TOAD - Last post by TX-TOAD
You can now if interested stream the episode.

Her scene is at 26.52

http://www.nbc.com/chicago-pd/video/emotional-proximity/3475512

I'd recomending watching all three episodes from the the nioghts cross over of

Chicago Fire

http://www.nbc.com/chicago-fire/video/deathtrap/3474749

Chicago PD

http://www.nbc.com/chicago-pd/video/emotional-proximity/3475512

Chicago Justice

http://www.nbc.com/chicago-justice/video/fake/3474751

 2 
 on: February 22, 2017, 09:49:16 pm 
Started by TX-TOAD - Last post by TX-TOAD
 For those of you not on FB or friends of mine on it.

I want to let you know about this.

https://www.facebook.com/TOAD465/posts/10154500864183823?notif_t=like&notif_id=1487809715731432



 3 
 on: March 29, 2014, 08:03:07 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
Type of improvement: Gameplay/Physics

Explanation of proposals: The current version of BoS does not model/correctly approximate the following aspects of flight physics:

Adverse yaw. Adverse yaw should be obvious in all of the BoS aircraft, however it is largely absent and in some cases, we actually have some proverse yaw (109 for example).  It should be especially obvious during rapid roll commands, and roll reversals, however in BoS wing rocks can be commanded with feet flat on the floor while the nose stays essentially on point. The correct behavior During a right roll, the nose should be slicing to the left  as seen by the pilot (assuming + AoA). Example: http://youtu.be/68lYaoaflnE
 
Torque. Torque forces of these powerful propeller driven fighters should be very strong. Any pilot who has flown through a low airspeed, high power maneuver will know that torque can overpower control surfaces as airspeed decays and power remains high.  In situations where the aircraft is at low speed and power is high, or is rapidly increased/decreased there can be *overwhelming* torque effects that roll the aircraft opposite the prop rotation/acceleration. Rapid throttle increases/decreases at low speed are a real threat in your typical WWII fighter, a maneuver as simple as a "go-around" can be fatal if power is increased too quickly in these aircraft!

P-factor. Appears to be modeled, however because gyroscopic action of the prop is too weak the p-factor dominates, and in situations where planes with a CW prop rotation should yaw to the right (a hard pitch up) the nose will still will still yaw left, etc.

Gyro. Gyroscopic action of the prop manifests itself during any maneuvering flight that incorporates pitch or yaw changes while the prop is rotating. The magnitude of the force can be strong enough to overpower even full control deflections.

Compressibility.

Pitch and yaw stability/damping. Pitch and yaw stability and damping at high alpha/beta angles is insufficient at high speed, this allows for extreme pitch and yaw angles and rates.

Benefits:  Improvement of the feel and immersion of maneuvering flight which is fundamental to a Flight Simulation.

 4 
 on: March 29, 2014, 06:38:25 pm 
Started by TX-EcoDragon - Last post by TX-Kingsnake
Clouds, I can not see, I am not in a cloud but someone else can see me.

When joining an airfield sometimes I get the spinning loading icon. Game freezes. Way to replicate, have someone else try to join the same airfield when that happens.

109 no switch for disengaging auto prop pitch.

Various gauges inop. I think most of what I've noted is already known.


 

 5 
 on: March 29, 2014, 05:54:49 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
Type of improvement: Graphics

Explanation of proposals: Eliminate the whiteout effects even when clear of clouds. In the current version of BoS the clouds obscure vision inappropriately, sometimes even when hundreds of meters away from them. You can fly a path on which you have unrestricted visibility, and suddenly find yourself in whiteout conditions (and other players can see you just fine, even though are blind). The range of this white out effect needs to be seriously reduced to happen only when some distance within a cloud.

Benefits: Realism, fairness, immersion etc.

This is what it looks like when flying near and through the edges of clouds in the real (and beautiful) world:

Ty Acro Can't Find My Way Home on Vimeo

 6 
 on: March 29, 2014, 05:54:41 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
Big items for me:

*The sim currently does not correctly approximate the following aspects of flight physics:
Adverse yaw
P-factor
Torque
Gyroscopic action of the prop
Compressibility at speed

*Lagg tailwheel hop

*Whiteout effects even when clear of clouds.

*I also want to better evaluate the +/- G responses of the virtual pilot

 7 
 on: March 29, 2014, 05:39:05 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
There's a thread over in the BoS forums for gathering suggested improvements: http://forum.il2sturmovik.com/topic/767-thread-gather-your-suggestions/

Recommended form for registration requests is as follows:
 
Type of improvement:
Explanation of proposals:
Benefits:



I also plan to generate a large bullet point suggestion list as well. Let's start putting our ideas down here and talking about them!

 8 
 on: March 28, 2014, 03:50:01 am 
Started by TX-EcoDragon - Last post by TX-EcoDragon
https://www.youtube.com/user/RequiemBoS


 9 
 on: March 23, 2014, 06:29:55 pm 
Started by TX-Chukar - Last post by TX-Chukar
  Not quite.  The issue with the modifiers not being recognized has a work around.  A guy on Sim HQ had a post related to this issue when using ARMA II.  He wrote the command in his TMC as
MapKey(&Joystick, S1, CHAIN(DOWN+L_SHIFT, D(50), PULSE+'A'_lock, UP+L_SHIFT));

I verified that it does work.  This method would do away with your (TTM) macro file unless you remove all modifiers from it.

  The other issue with the shift key (traditionally S3) as an I/O layering function doesn't seem to work at all.   However the UMD layering functionality seems to work ok.

 10 
 on: March 23, 2014, 05:21:13 pm 
Started by TX-Gunslinger - Last post by TX-Gunslinger
Chukar,

This is for you!  Hope you can use some of it.

https://webspace.utexas.edu/joem/Warthog-Cougar-Work/TX-Gunslinger-current-TARGETfiles.zip

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