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Author Topic: Some Il2 benchmarks from new system  (Read 4785 times)
TX-Gunslinger
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« on: March 20, 2009, 07:05:31 pm »

MOD 4.09 U/I 1.1 - stock with no overclock - 3.16 GHz FSB = 1333 MHz

Frames, Time (ms), Min, Max, Avg
 10368,    150084,  16, 159, 69.081

MOD 4.09 U/I 1.1 - Overclocked with Gigabyte -4.05 GHz w/1800MHZ FSB
Frames, Time (ms), Min, Max, Avg
 13136,    149988,  21, 200, 87.580

Stock Il2-46 4.08 with no mods and O/C to 4.05 GHz w/1800MHz FSB

Frames, Time (ms), Min, Max, Avg
 14364,    149879,  25, 214, 95.837

E8500 dualcore, 4GB Corsair and GTX-280:

 [window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=1
SpecularLight=1
DiffuseLight=1
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

Nvidea settings
AF: 4X
AA-Gamma Corr:  ON
AA-Mode: Enhance the application settings
AA: 4X
AA-Transparency: MULTISAMPLING
Conformant Texture Clamp:  USE OpenGL specification
Force mipmaps:  None
Maximum pre-rendered frames:  3
SINGLE DISPLAY PERFORMANCE MODE
Texture filt-Aniso: OFF
Texture filt-Negative LOD bias:  CLAMP
Texture filtering:  Quality
Texture filtering - Trilinear optimization:  ON
Threaded optimization:  OFF
Texture filtering - Aniso mip filter optim: OFF
Vertical sync:  FORCE OFF

S~

Gunny
« Last Edit: March 20, 2009, 07:21:45 pm by TX-EcoDragon » Logged

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« Reply #1 on: March 23, 2009, 05:43:59 am »

You using a sound card in your new rig Gunny?
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GOZR
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« Reply #2 on: March 23, 2009, 10:04:54 am »

Great..


Read here: http://www.gozr.net/iocl/viewtopic.php?f=2&t=176
« Last Edit: March 23, 2009, 11:07:34 am by GOZR » Logged
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« Reply #3 on: March 23, 2009, 02:19:16 pm »

Gunny, looks great. . .but there's one problem, AA must be set to override application setting, otherwise you will not have any AA applied. If you use enhance, it's the same as setting AA off. . .you will obviously have no problem fps wise running 2 or 4x aa though.
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TX-EcoDragon
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« Reply #4 on: March 23, 2009, 03:00:40 pm »

Yeap Also i do not agree with the 3 frame pre-render but hey !! Something also Water 4 with no much AA and Aniso may look weird at a distance but since using 1900x1200 it maybe good.. but like Eco say yesterday Water 1 is good for visibility issues.. IMO try.

Could you plz post a pictures of water ? just to see if you have the lines of the AA vs Aniso ? ( always been a problem with Il2 like the coast lines )
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« Reply #5 on: March 23, 2009, 03:09:38 pm »

For me the coastlines look fine with some AA, with none I see white/black speckles in the distance. . .as if they are over-sharpened.

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« Reply #6 on: March 24, 2009, 01:52:57 pm »

Yeap Also i do not agree with the 3 frame pre-render but hey !! Something also Water 4 with no much AA and Aniso may look weird at a distance but since using 1900x1200 it maybe good.. but like Eco say yesterday Water 1 is good for visibility issues.. IMO try.

Could you plz post a pictures of water ? just to see if you have the lines of the AA vs Aniso ? ( always been a problem with Il2 like the coast lines )

Hiya Gozr,

So you think I should change the 3 frame pre-render to what value?  I think the default was 3.

Thanks

Gunny
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« Reply #7 on: March 24, 2009, 01:53:10 pm »

You using a sound card in your new rig Gunny?

Yes TB - just bought one last week some time.

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Gunny
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« Reply #8 on: March 24, 2009, 07:13:03 pm »

Try 0 Gunny
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TX-Gunslinger
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« Reply #9 on: March 24, 2009, 10:19:40 pm »

Ahaa! Now I've changed Anti-Aliasing to "Override any application setting"

Look at these babies on 4.09bm MOD 1.1 w/patch

Frames, Time (ms), Min, Max, Avg
 12466,    150110,  21, 190, 83.046

Smokin.....

I'll try the "0" next Gozr...

S~

Gunny

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« Reply #10 on: March 24, 2009, 10:25:58 pm »

That's not a bad fram rate hit, especially if you are running 4xaa.
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