TX-EcoDragon
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« on: January 12, 2009, 12:02:15 am » |
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*****Windows XP 32 bit vs Windows 7 64 Bit*****
Benchmarked using FRAPS to record frame rates during The Black Death Track, benchmarking starts timestamp 0:03 ends at 2:32.
Windows XP 4.08, E8400 running at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 93.131 - Min: 29 - Max: 186
Windows 7 4.08, E8400 running on core 1 at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 90.407 - Min: 27 - Max: 180
Windows 7 4.08, E8400 running on core 0+1 at 3.6 GHz, vid card at stock 8xAF 2xAA max quality Start at 0:03 end at 2:32 1680x1050: Avg: 90.703 - Min: 28 - Max: 180
Detailed system specs:
ABit AB9Pro QuadGT 965 series Motherboard Intel Core2Duo E8400 nVidia 8800GTS 512 (G92) 2x2GB sticks OCZ Reaper DDR2 1066 (2)7200.10 320GB, (1)7200.10 640Gb HDD (1) 80GB WD for Win 7 Install (slow drive)
In game settings: Perfect, all max except object lighting medium (I don't like the canopy reflections)
The following conf.in settings were used:
[Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2 Specular=1 SpecularLight=1 DiffuseLight=1 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3
Sky=2 Forest=2 LandShading=3 LandDetails=2
LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1
VideoSetupId=3 Water=1 Effects=2 ForceShaders1x=0
PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0
nVidia Driver level settings: Anisotropic filtering:8X Antialiasing: 2X AA gamma correction: on AA - Setting: Override any appliaction Setting AA Transparency: supersampling Conformant Texture Clamp: use hardware Error Reporting: off Extension Limit: off Force Mipmaps: Trilinear Max pre-rendered frames: 3 single display Performance mode optimizations off LOD bias: clamp Texture filtering: high quality threaded optimation: off tripe buffering and vsynch off
*****8800GTS (512) vs GTX 285 (1024)*****
These first few benchmarks are using the same settings as those used above, but with an eVGA GTX 285 running 185.68 drivers in place of the 8800GTS 512:
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1680x1050: 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 121.681 - Min: 29 - Max: 285 ::: Here I see a gain of 28.55 fps compared to the same run with the 8800GTS 512.
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 702 MHz core, 1584 shader clocks, 2646 memory (SSC speeds) 1680x1050: 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 122.847 - Min: 29 - Max: 284
Now going up to 1920x1200 resolution I will evaluate GPU scaling at 3.6GHz:
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 111.328 - Min: 29 - Max: 285
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 702 MHz core, 1584 shader clocks, 2646 memory (SSC speeds) 1920x1200 8xAF 2xAA max quality Start at 0:03 end at 2:32 Avg: 113.148 - Min: 29 - Max: 284 ::: Overclocking the GPU from SC to SSC speeds we gain 1.82fps average.
Now to see how things change with higher AA and AF settings at 1920x1200:
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 8xAF 8xAA max quality Start at 0:03 end at 2:32 Avg: 105.305 - Min: 28 - Max: 263 ::: So going from 2x AA-> 8x AA we lose 6.02 fps average.
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 16xAF 16xAA max quality Start at 0:03 end at 2:32 Avg: 98.539 - Min: 29 - Max: 256 ::: Going from 8XAA & 8xAF -> 16xAA & 16xAF we lose 6.766 fps average.
Windows XP 4.08, E8400 running at 3.6 GHz, GTX 285SC at 675 MHz core, 1548 shader clocks, 2538 memory 1920x1200 16xAF 16xAA and Water=4 max quality Start at 0:03 end at 2:32 Avg: 83.216 - Min: 26 - Max: 222 ::: Going from Water=1 to Water=4 we lose 15.323 fps average.
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