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Author Topic: ROF/BOS Key Command Modifiers  (Read 6120 times)
TX-Chukar
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« on: March 04, 2014, 02:02:31 pm »

Is anyboy else had a problem with ROF and now BOS with with some commands using the a Shft, Alt or Ctrl modifilers.  For me when I use a script file with the TM warthog I usually generate two commands.  Example,   the guages are assigned as Shft+I, and icons are just I.  In game when I hit the button to toggle guages i also get an icons toggle.   I don't think this is a TM thing because every other sim has worked perfectly.  Tested this repeatly outside of ROF and the stick is generating the right keys in the right sequence.  I have only seen this problem in ROF and BOS and both use the same game engine.

  ROF would be easy enough to work around becase there are fewer commands needed but BOS will be a real problem for me if I cant program modifiers into the script.


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TX-Gunslinger
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« Reply #1 on: March 22, 2014, 11:26:54 am »

Ever get this squared away Chukar?

Tweaking my profiles today.  First login in a while.
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« Reply #2 on: March 23, 2014, 06:29:55 pm »

  Not quite.  The issue with the modifiers not being recognized has a work around.  A guy on Sim HQ had a post related to this issue when using ARMA II.  He wrote the command in his TMC as
MapKey(&Joystick, S1, CHAIN(DOWN+L_SHIFT, D(50), PULSE+'A'_lock, UP+L_SHIFT));

I verified that it does work.  This method would do away with your (TTM) macro file unless you remove all modifiers from it.

  The other issue with the shift key (traditionally S3) as an I/O layering function doesn't seem to work at all.   However the UMD layering functionality seems to work ok.
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