Thanks, I fixed the spelling error and modified one of the efx files to make the water ballast. I saw the flaming hexagons each time I screwed up on the effects. Now everything seems to be in order with sounds and visuals. It would be nice to drain the water ballast tanks from the gondola controls. That is what I really would like help with.

Here is the gsc file.
quote:
main(){ level._effect["mistwall"] = loadfx ("fx/water/mist_wall.efx"); maps\mp\_fx::loopfx("mistwall", (-3670, 1400, 0), 0.9); level._effect["froth"] = loadfx ("fx/water/dam_froth.efx"); maps\mp\_fx::loopfx("froth", (-3770, 1400, 0), 0.5); level._effect["waterwall"] = loadfx ("fx/atmosphere/waterfall2.efx"); maps\mp\_fx::loopfx("waterwall", (-3602, 1410, 710), .2); maps\mp\_fx::loopfx("waterwall", (-3702, 1400, 720), .3); maps\mp\_fx::loopfx("waterwall", (-3602, 1405, 730), .7);}
here is the modified efx for the balast water
quote:
Tail{ flags useAlpha count 1 3 life 1000 velocity -254 0 0 rgb { flags linear } alpha { end 0 flags linear } size { start 500 end 525 520 flags linear } length { end -822 flags linear } shaders [ gfx/effects/misc/snowsheet1 gfx/effects/misc/watersheet1 ]}

TX-KingsnakeBlack 6