Pacific fighters: Encrypted cheat proof (except lag). Not allowed to make new terrain, not allowed to make new things for the game, not allowed to make weapons, not allowed to do anything except what came from the box. And certainly not allowed to make a zeppelin. Totalitarian communist lock down, no cheaters. Possibly biased or corrupted by one team's deductions as to damage modeling and aircraft performance. CoD UO:Fairly open source scripting and modding. You are allowed to make new terrain, make new things for the game, make weapons, and do anything with what came from the box. One team of game designers, one world of game contributors. Democratic free market source, possible cheaters. Possibly modified or corrupted by anyone's deductions as to damage modeling and weapon performance. I'm happy with both. I like PF totalitarian lock down preventing cheaters. I also like the open game engine in CoD used in most of the good fps games out there. Both are award winning games of the highest quality available. I wouldn't dissuade any one from either game. The mods for CoD are nothing to be afraid of for the most part they are the result of someone's desire to improve the gaming experience. I bet someone would have improved the FW visibility a long time ago if it were possible. I'd bet that if any cheating was going to be done we would have seen the FW visibility cheat. But wait a minute, we have wonderwoman view.... See what I'm getting at is... who cares if they cheat, I don't improve my skills with a crutch like that. And if I did care what would I be saying? 'Oh no someone shot my video game guy and now I only have 2 more lives. How many more points do I need to get a free man?'

TX-KingsnakeBlack 6