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Author Topic: TrackIR3 with 6DOF user report from a few sims  (Read 3027 times)
TX-EcoDragon
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« on: December 21, 2004, 05:02:56 pm »

http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=26310365&m=5101029452


take a look here too:
http://www.flightsim.com/cgi/kds?bB4gZ01k=main/review/vector.htm

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TX-EcoDragon
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« Reply #1 on: December 28, 2004, 06:20:57 pm »

Pretty soon we have to coin a new ailment that afflicts sim pilots in combat called "Virtual Fighter Pilot Neck" from all the head gyrations needed. . .Just remember, when pulling any more than 4 Gs keep the neck swivelling to a minimum!!:-DS!TX-EcoDragonBlack 1TX-Squadron XO
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« Reply #2 on: December 28, 2004, 06:22:28 pm »

hmmm. . .I guess that VC (virtual cockpit) could use a cowling added to it now with you looky-loos flying around in it  ;-)S!TX-EcoDragonBlack 1TX-Squadron XO
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« Reply #3 on: December 28, 2004, 06:24:11 pm »

uh oh. . server time is goofed. . .S!TX-EcoDragonBlack 1TX-Squadron XO
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« Reply #4 on: December 28, 2004, 10:16:17 pm »

Rgr that Eco...If you should happen to restart the server...make sure to restart the atomic sync program on the desktop (I forgot I guess)...  Any daemon for FB hoses the time for some reason...I have it updating once per minute I think...Regards,TX-Rahman"WHITE 6"
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TX-EcoDragon
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« Reply #5 on: December 28, 2004, 10:29:47 pm »

yeah. . .my login was goofed or I would have. . .S!TX-EcoDragonBlack 1TX-Squadron XO
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TX-EcoDragon
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« Reply #6 on: December 29, 2004, 09:13:36 am »

I GOT IT. I LOVE IT!it takes a while longer to set-up than the older versions, wel cuz, your ading in 6 new axi..axisis..axis's...uh 6 degrees of freeedom.first off i would HIGHLY suggest that once you haver the software open, turn off all axis movements except for the traditional TRACK-IR movements (up/down, and left/right.  get those down to the sensitivities you liked previously, then open up a new AX one at a time, and build up from there.NOTE: (1) some axis like the ROLL, are not all the same, the lower the settings, the wierder the axis itself became. ROLL axis seems to want to be placed as a LINEAR profile, and RAISED to the very top of screen, (how i have mine)NOTE: (2) it gets confusing at first when you do all the pitching/ yawing /rolling action. this is because the input of VECTOR. youll have to train yourself how the program works. each movement is defined by that perticular axis.. and WILL NOT change... confused??  ill explainZOOM: > ALWAYS the "forward/backward" motion of the head itself, not the DIRECTION of head being pointed. EX: you want to look out of the pilots left window, and look at undercarriage.       (REAL-LIFE) >turn head left                         >lean left                         >look down      ( VECTOR)  >turn head left (viewpoint control)                       >lean RELATIVE FORWARD (creates ZOOM function)                       >shift body to left ( actual placement of body )                       >look downits not much, but at first you get a little overwhelmed at the body language inputs you have to do.not that im complaining at all, eventually im sure there will be a true head tracker so that FORWARD is always in relation to the direction the head being pointed.cockpits: i never knew how much of a cockpit is NOT modeled! take the cessna  for example. when you track-ir yourself aroun in there, it looks WHOLE. if you look towards the back, and shift. the entire thing is almost gone!  (not something you want with the real thing) again, no complaints, just an observation, at how much REALLY can be lacking because there was no need to model.  interesting. im new with this..so please forgive if pics are monstrous!![img]http://img.photobucket.com/albums/v205/GAU-8/wheresmyplane.jpg">[img]http://img.photobucket.com/albums/v205/GAU-8/otw.jpg">[img]http://img.photobucket.com/albums/v205/GAU-8/backseatnormal.jpg">[img]http://img.photobucket.com/albums/v205/GAU-8/veryscaredunderseat.jpg">[img]http://img.photobucket.com/albums/v205/GAU-8/nomotorbaddream.jpg">
« Last Edit: December 29, 2004, 09:49:10 am by GAU-8 » Logged

 
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