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TX-EcoDragon
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« Reply #37 on: April 14, 2007, 01:40:14 pm » |
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I'd suggest simply setting the video quality to "Maximum settings"You can actually raise the quality above this level slightly by running IL-2 manager and maxing all options. OpenGL will always be the setting for this sim, and stencil buffer should be on as you've seen. As far as water settings:Water = 0 Fastest water, without ground reflections, reduced surface texturing Water = 1 Normal water: ground and clouds reflections, cloud shadows, increased surface texturing (shimmer) Water = 2 Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types Water = 3 Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types but employing Nvidia Shader model 3.0 in Fast Render Mode for nice quality boost but at fps cost of course. Water=4 Same as water=3 But Shader Model 3.0 Quality Render Mode which gives greatest surface reflectivity, and most extreme surface texturing and weather-dependant waves. This is a much bigger fps hit. In my case, on the Italy map with a thunderstorm this single option took 22 avg fps off my game. nVidia 6800 and later cards can use SM3.0 (not good fps on my 6800 though), ATI adopted SM3.0 much later, so check your specific card. Use water=2 for cards that do not support SM3.0!The bottom line with water= settings is, if you don't see a difference, or not one that's worth it to you, run the lower water. Especially when online. A nice high fps buffer is always good for when AAA starts filling the sky and there are 30 fighters and bombers tooling around.Here are some benches that I ran using the "BlackDeath" track and fraps. These compare a few settings with my setup (E6600, 8800GTS, 2GB DDR2 1000). The first few are the same settings but going from water=4 to water=0. Then it's back to water=4 but down to effects=1, then it's effects=1 and forest down to 2. Then I try the 1280*960 res, and lastly I try a stock clock setting on the CPU. 3.3 GHz, 4-4-4-12 at 917.4MHz. -------------------------------------------- Frames: 7726 Time (ms): 153110 Min: 20 Max: 91 Avg: 50.46 Driver level setings: 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 ****************************************************** 2007-02-28 16:25:45 - il2fb Frames: 8108 - Time: 153189ms - Avg: 52.928 - Min: 22 - Max: 91 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. Start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=3 Effects=2 ForceShaders1x=0 ************************** 2007-02-28 16:30:40 - il2fb Frames: 9069 - Time: 154841ms - Avg: 58.569 - Min: 25 - Max: 98 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:02 end 2:37 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 ******************************* 2007-02-28 16:35:45 - il2fb Frames: 9222 - Time: 152317ms - Avg: 60.544 - Min: 26 - Max: 104 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=1 Effects=2 ForceShaders1x=0 ************************************** 2007-02-28 16:41:04 - il2fb Frames: 9863 - Time: 152932ms - Avg: 64.492 - Min: 28 - Max: 117 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=0 Effects=2 ForceShaders1x=0 ******************************** ******************************** [extra 1.2 fps avg, and 4 fps higher min over effects=2] 2007-02-28 16:46:00 - il2fb Frames: 7895 - Time: 152953ms - Avg: 51.617 - Min: 24 - Max: 91 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=1 ForceShaders1x=0 **************************** 2007-02-28 17:00:55 - il2fb Frames: 7904 - Time: 152521ms - Avg: 51.822 - Min: 24 - Max: 91 [extra 1.4 fps avg, and 4 fps higher min over forest=3, effects=2, so only .2 fps for forest] 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=1 ForceShaders1x=0 ****************************** ****************************** 2007-02-28 17:08:15 - il2fb Frames: 8579 - Time: 152828ms - Avg: 56.135 - Min: 23 - Max: 91 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 **************************** **************************** 2007-02-28 17:17:00 - il2fb Frames: 11164 - Time: 152967ms - Avg: 72.983 - Min: 26 - Max: 124 [1280*960 at 4xAF vs 1600*1200 at 8XAF yields 22.523 more avg fps, 6fps higher min fps, and 33 fps higher max.] 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1280*960 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 **************************** **************************** E6600 at 2.403 GHz, and 801MHZ and 4-4-4-12 on the mem. 2007-02-28 17:29:15 - il2fb Frames: 8843 - Time: 152833ms - Avg: 57.860 - Min: 18 - Max: 114 [stock vs 3.3GHZ, 8fps lower minimum, 15.123 lower avg fps, 10 fps lower max.] 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1280*960 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0_________________S!TX-EcoDragonBlack 1TX-Squadron XO
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