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Author Topic: Realistic cockpit interface in SOW in jeopardy.  (Read 14064 times)
TX-EcoDragon
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« on: February 12, 2009, 10:06:10 pm »

For all that is holy, simmers make your voice heard!

Simmers go here:
http://forum.1cpublishing.eu/showthread.php?t=6123

Gamers go here:


:-P
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TX-EcoDragon
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« Reply #1 on: February 13, 2009, 02:04:20 am »

Yes we like clickable cockpits.

X-Plane, DCS & FSX, all have clickable cockpits. Those of us who like clickable cockpits are not taking anything away from those who will not be using them. DCS Blackshark is getting great reviews for having clickable cockpits. The cockpits are already modeled with moving parts with a keypress. All we are asking for is the option to click on it or look at it with TrackIR and hit a button. Otherwise it may be the only simulator without a clickable cockpit.
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« Reply #2 on: February 13, 2009, 09:43:28 am »

Do you really think it's in jeopardy because of that thread? Oleg made a forum statement over a year ago that alluded to the fact he was considering NOT modeling clickable pits. Your post makes me lean towards being an advocate of them (though my post in that thread is to the contrary). My reasoning was simply to have the switch-specific application modeled as I would likely have it all mapped to my stick anyway, but your statement regarding radiator position is a perfect case in point. Obviously, on most aircraft you need to cycle through the rad settings to know where it's set (on some of the radials like the corsair, P-47 you can really tell just by looking). This applies to supercharger settings as well as a few others I'm sure.

What do you think can be done to be better heard? Obviously Oleg doesnt look at any forums regularly right now.
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« Reply #3 on: February 13, 2009, 01:36:10 pm »

The best way to be heard really TB is just to make it, meaning changing the actual cockpit with a minimum of clickables that IL2 pits can provides.. The guys will get use to it and they will see that doesn't interfere with their keys shortcut but it will add more to the Game and lean toward a Simulator. And Oleg would hate to do a step backward in regard of his project by seyeing others that can do it.

Make sens? Wink
« Last Edit: February 13, 2009, 04:15:38 pm by GOZR » Logged
TX-EcoDragon
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« Reply #4 on: February 13, 2009, 02:19:31 pm »

My post and title here was a bit dramatic, I admit it!

No TB, I don't think *that thread* has much to do with it, but it's a manifestation of the same IL-2 community perspective that has been voiced many times in the past.

I've posted many times on this issue, listing much of what *I* think about it, and meaning no disrespect to any dedicated IL-2 pilots, I’ve attempted to point out that those who don't already use them really have no solid basis to claim that a functional cockpit interface is useless. Nor is there much validity in the common notion that because one thing is done, that another will have to be neglected.

I know a statistically higher % of IL-2 pilots that would like clickable cockpits very much, but aren't really forum posters. . .the voice of the common posters has already been heard, and all it really says to me is that most of them have never used a sim with a clickable cockpit interface and animated switches, knobs, etc. They also all seem to think that adding a cockpit interface will mean they can't map things to the HOTAS or the keyboard. . . there's no sim I know of that eliminates these options, and it's just not a valid argument against implementing them.

The voice of the dedicated flight sim community doesn't make itself heard, if they aren't flying IL-2 (with it's lack cockpit interface being one of the reasons why), that leaves a pre-selected sample pool of people to ask, people that don't use clickable pits for the most part! It's that community that makes itself heard and claims it's pointless and so there isn't much obvious incentive for him to do it. . .unless he has the foresight to recognize the much larger flight sim community that totally turns its nose up at IL-2, and will continue to do the same for BOB if certain changes aren't made. THAT is what I think is jeopardizing the cockpit interface. . .apathy for IL-2 by the much larger dedicated flight sim community, and ignorance by many already in the IL-2 community to the immersion, functionality, ease of setup, and realistic transitions between aircraft that those of us that fly sims because they are simulations and not just for an aircombat game!



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TX-EcoDragon
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« Reply #5 on: February 13, 2009, 06:00:22 pm »

Well, I agree with you.

Honestly, I think most forum posters state their desire to NOT have clickable pits because they think it merely adds development time in an aspect "they" won't really use anyway thus extending the time to release. Silly, but that's my wager. In a true sim, having something like this only makes it better for more people thus bringing more people into the general community from the fringes.
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TX-Kingsnake
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« Reply #6 on: February 14, 2009, 05:35:12 am »

How much development time does it take in any application to make a clickable interface? Tell those opposed to it - not to use the mouse while browsing the net. They were the ones that missed the point of a mouse to begin with. What we are asking for is fairly simple given that the swiches already move. We want hit boxes around the switches. Could we have that instead of an obscure varient of a jet from the Korean war. We are not, and nobody is, asking for rudder pedals controlled with a click or a mouse flight stick *already in the sim. It is the type of thing when someone asks you - what is the key for the bombsight? Dude - click on it. Simple hit boxes around the already animated instruments. At this point we will not see this. Instead what we will see is idiots with gaming consoles. Check it out man I got Nazi planes for X-Box.

BTW- on another topic. Who cares if FSX folds. You can use it for the next 5 years and still not maximize the hardware requirements. I will fly X-Plane again and that sim could use more people. For that matter, after clickable cockpits in FSX, X-Plane and DCS I am not going back to a sim without them. The only exception will be Rise of Flight because there is next to nothing to click on anyway in WWI. Go fight it out with Hitler for another 7 years. I don't want to dick around with hundreds of key commands and HOTAS.

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« Reply #7 on: February 14, 2009, 01:25:09 pm »

For my part i'm tired to argue with people or Online Pilots for that matter.. In the new design of a Sim the cockpit have animated 3D objects like nobs, buttons wheels light  etc.. so yes it's easy from a programmer point of view to add this 3D connection to a click. That it is easy now what it is not easy it's to move a big mass of people to accept that this is the future of sim as the track IR was when it first came out well now thinking about it the Joystick and pedals was the same. In that case It's hard for them to understand and accept that they are the ones that are hard to program because many have false ideas and misconceptions of what a real flight or a good immersion is. To me it is them that are a problem..
Now there is the fact that many have different ideas and taste for a flight / combat sim which is good and it is important for developers not to forget everything shouldn’t be hardcore, this is why there are different settings that each of us can set…  and older IL2 pilots could enjoy flying in automatic mode and enjoying the ride like going somewhere with a good ol’ Cadillac and concentrating their mind into something they wish to do in a sim. It is all understandable and it is all possible .
Many Groups/Squads/teams just complain and complain about the same things over and over and this is why I admire Gennadich and what they did and do.. It doesn’t matter if us TUSA won tournament against them in the past .. look how we are and what we stand for today…  They won by far, they are creating  and TUSA still complaining about the Spit/ 109-G2 planes.
Something is missing in the equation and what is missing for the next level is “creation”.
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TX-Gunslinger
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« Reply #8 on: February 14, 2009, 01:49:29 pm »

I would be surprised if Oleg or his critical developers has not flown Black Shark.

To experience Black Shark (combat sim) is to know the value of the Clickables in ANY combat sim.  I'd even prefer it in Rise of Flight.  I see all kinds of little handles and things to pull in those WWI cockpits.

I would imagine that it all boils down to the man hours per cockpit, versus the 'scope' of the sim.  So far, all we really have to examine (published, finished sims) are two extreme's, namely Il2 with hundreds of aircraft - and Lock-On (While Black Shark is awesome, it still follows the basic LOMAC formula) with "a few done right".

Both titles suffer at their extemes.  On the one hand, the Ka-50 contains many elements of interaction that is lacking in Il2.  On the other, most obvious when building missions - it's not a full-course meal.  The lack of other flyables is crippling for a broad audience.  

As I was building a Guadcanal mission last night for OC3, on Thrud and team's breathtaking (and it is breath taking) Slot map - picking and choosing aircraft - years etc..., I was reminded of the enormous flexibility in a sim with hundreds of A/C.  There are certainly "warts" which come with that approach.

On the other hand, my experience with B/S and LOMAC reveal the limitations of limited geography and flyable A/C.

I really want clickables in SOW, and hope Oleg pulls it off.

S~

Gunny
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« Reply #9 on: February 14, 2009, 03:27:46 pm »

For my part i'm tired to argue with people or Online Pilots for that matter.. In the new design of a Sim the cockpit have animated 3D objects like nobs, buttons wheels light  etc.. so yes it's easy from a programmer point of view to add this 3D connection to a click. That it is easy now what it is not easy it's to move a big mass of people to accept that this is the future of sim as the track IR was when it first came out well now thinking about it the Joystick and pedals was the same. In that case It's hard for them to understand and accept that they are the ones that are hard to program because many have false ideas and misconceptions of what a real flight or a good immersion is. To me it is them that are a problem..

I agree with 90% of what you are saying, however there is about 10% that's hitting me like "If the users were more sophisticated, then they would demand improvements like clickable cockpits".


If that's what you were thinking, I'd have to disagree.  I think it's an illusion.  Developers don't really read forums.  Period.  I had dinner with a well known Flight Sim developer here in Austin about six months ago.  When I asked him if he read forums, he laughed.  I also have to admit, when I told him I was an "online flyer", he was immediately skeptical of what I said about anything for a few minutes...

Developers and their teams, put features and capabilities into sims, predominantley based upon what THEY believe to be important.

DCS is a little different in that Matt Wagner is more outgoing, interactive and involved with the "community".  I like what he is doing, but I don't really think it's selling a lot more product.  The quality of the sim, is what is selling BS - but the user has to appreciate that kind of quality.  It will be interesting to see the sales figures for the A-10 add on.

My two cents....

I will go post in the 1c forums when I get a change..

S~

Gunny
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« Reply #10 on: February 14, 2009, 03:37:47 pm »

Gunny why did you get some new hardware ?  since you know that you can run any sim at high frame rate, i can give you lets say 80 fps in FSX onto your old laptop.. well now how it will look this is an other pronblem,  Did you become more sophisticated? You wanted more from your hardware because you know that your sim will look and feel better with better hardware and mostly because you know that teh Simulation can look or feel better.. now whould you think the same if the quality of your sim would be like your laptop at max out/input ?
Well this is the same ..  You want to make the best and the most details and then other will have the choice to run it at minimum if they wish.

Now saying that dev don't read forum well again your experience is not mine and it's like everywhere many wont and many do, depend of their need and time.

A pilot while getting his license should perform tasks and have a pilot knowledge... you cannot ask a pilot to fly any plane and without the plane knowledge and without touching buttons/pedals/ joystic of his cockpit. So yes More sophisticated pilots/more sophisticated sim.
Il2 is a Quake and instead to have a Gun if front of teh monitor it's a cockpit... The hard is to understand this and when this is understood less arguments and more fun will take place but for now there is a separation because many got more sophisticated with also a sight of more sophisticated sim..

well i hope this make some kind of sens Wink

Now for the sales... well there are some elite to push some sales.. ideas.. products... Michelin tires wins races in formula one.... this will give some good points for selling purpose and technology .. to less demanding market..  airplane tubing/ brakes etcc.. for motorcycles and now cars..  space shuttle parts cars etc etc...............

My motorcycle have 6 gears i can go to 200 MPH..i can go 65 mph on 6 gear as well ... but i can use and stay on  the second gear if i wish and get a speeding ticket...

If i need my frame rate to hit 100 fps and i know that it is possible by overclocking or adding a Video card..... i will do the tweak....
now the Simulation... we know that the engine can do good things and flying with 6 DOF is great, but the choice of the sim is limited but you know that it is posible well the sim get hacked... so yes their is a demand for more.....
« Last Edit: February 14, 2009, 03:57:56 pm by GOZR » Logged
TX-EcoDragon
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« Reply #11 on: February 14, 2009, 03:57:34 pm »

Gunny, it may be a little before your time, but Oleg absolutely did read the forums, and USED to be an active participant. Heck, I've flown with and against him multiple times. The guy used to be really devoted to this sim community in a way that was pretty unique! That is evident to anyone who has been there for what must be hundreds of patches and updates and such which were either free, or cheap enough to be minimal profit items.

As a beta tester in this sim I also would get emails from Oleg about checking things that people in forums complained about. . .even if we all agreed that the way it was is the more realistic way, Oleg wanted to *please* the community that made itself heard!!!!!!!! At first I appreciated and respected that, but I grew to hate it. The number of people that post that actually have concerns about the overall sim vs their own favorite plane, that have facts or experience to base their statements on are becoming less and less. I'm not talking about things like how many rounds the p-51 should have. . .that stuff is perfect for the community at large to point out. The frustrating thing for me was things like flight dynamics at the edge of the envelope (where most pilots have never actually been – even with thousands of hours). . .a high percent of people in this community simply do not want to have to contend with torque, p-factor, spiraling slipstream, adverse yaw, CEM etc. . .they *say* they do. . .but if they get glimpses of it, they complain. After seeing this countless times, and being in a very tangible position of being asked to help an improved version of the sim go backa  few steps just as it was getting exciting was just really frustrating, and made me giving my time to that task over the years feel rather like a waste of time. I also stopped posting in the forums for much the same reason.

I’m scared that you might be right King. .  .that in five years I’ll still just be using FSX, and all the other dinosaurs will be sitting in a box in storage. Sims are like real world aviation. . .an endangered species. . .one that we’d do better to take a proactive stance at supporting, lest we all end up playing Grand Theaft Auto XXII and such.


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TX-EcoDragon
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« Reply #12 on: February 14, 2009, 04:05:50 pm »

Revolution happens ... same as hacking.

But now we know that here we can do 3D change FM, make new planes, make new Terrains make new missions make new everything.....

Take a "flying birds team" it's creativity power and passion and they will drop from the skies and become sheeps dreaming or complain about birds..
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GOZR
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« Reply #13 on: February 14, 2009, 04:10:53 pm »

X-BOX gaming it's like communism...  well and there is so much more implicated mass population psychology involved that some elite are doing as a capitalism.. We need a revolution the sheep need to stand up and learn how to fly again..

One time TUSA make a stand from the crowd and started to create some advanced ideas...but this stopped and became a clan on the whole what this word can support and i would smear a Gennadich into TUSA face and mine everytime
.. TUSA is my own faillure.........
« Last Edit: February 14, 2009, 04:31:13 pm by GOZR » Logged
TX-Gunslinger
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« Reply #14 on: February 14, 2009, 05:11:01 pm »

Oleg was, is different.  To that I agree, to a point.  Still, no evidence that he did anything he did not believe in himself.  That's my point.

I'm not saying "give up and die", I never do - but, it's one thing to "soldier on" in long desperate causes, and another one entirely to have emotional expectations that might never be met.  One get's weary of the "up and down" in sim expectations.

My little way of alleviating it.

I'll got now and work on the 4.09 maps.  They are gorgeous, a huge improvment - and most importantly, REAL.

S~

Gunny
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