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Author Topic: Physics for Game Developers  (Read 2412 times)
TX-EcoDragon
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« on: April 04, 2009, 01:25:18 pm »

http://books.google.com/books?id=YHamXqda_swC&pg=PA131&lpg=PA131&dq=flying+wing+yaws&source=bl&ots=qMCZg1wt_I&sig=37ECwUq_fQg2vC7tz5ZKDBAC7nw&hl=en&ei=gKXXSYO_I4eEtAPp_fCjCg&sa=X&oi=book_result&ct=result&resnum=10#PPA129,M1
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TX-EcoDragon
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TX-Gunslinger
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« Reply #1 on: April 04, 2009, 02:24:36 pm »

Cool, good book....

It's interesting to see the physics assumptions converted to game code.

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Gunny
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