As SC/JG_Oesau posted over at:
http://riseofflight.com/Forum/viewtopic.php?f=104&t=2264&start=0Quick picture to show you how to make an AI aircraft land into the wind:
1 - Click on the Command Land (on the map).
2 - AY field determines the heading of the landing (note the yellow line that faces at 144 degrees, that is the landing direction).
3 - Note the upper right compass view that has a green line, this is the wind indicator showing the direction that the wind is blowing to.
He didn't mention that another very important point for mission builders to understand is that the RoF Mission Editor wind directions are the opposite of the standard convention.
Experienced simmers (and pilots) would expect that setting a wind direction of 144 and a landing direction of 144 would result in landing with a headwind, however in the RoF ME you must use the reciprocal course with this editor.
In the example above with a landing direction of 144, you would have to set the wind direction in the Mission Editor to 324 degrees to produce a headwind. You also need to remember to write the mission description/weather briefing using the reciprocal of the wind direction value which you specified in the editor. Also, if building a mission using real world reported wind directions, you can't just plug those values in the the Mission Editor either as they will be opposite that which they actually were.
In summary, for a Mission Editor wind direction of 001-180 add 180, for 181-360 subtract 180 and use the results for wind directions.