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Author Topic: Activision Must Start Charging for Call of Duty Online Play  (Read 5188 times)
TX-Kingsnake
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« on: July 16, 2010, 02:31:49 pm »

http://www.industrygamers.com/news/activision-must-start-charging-for-call-of-duty-online-play-says-pachter/
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Following the recent NPD sales report, which revealed software sales plummeting 15% for the month of June, Wedbush Morgan Securities analyst Michael Pachter tried to figure out exactly what the heck has been going on. June marks the fourth negative month of decline this year, but why?

Pachter said part of the problem stems from Nintendo now bundling two games in with the Wii, and many consumers buying clearance software with their new, cheaper Xbox 360s. The bigger issue, however, is the rise of online multiplayer gaming, which obviously gives any game more replay value, which in turn means that those players are less inclined to go out and buy new software.

"...we think that the overall decline was due to a very large number of people playing multiplayer online games for free on PlayStation Network, and for an annual fee with unlimited game play on Xbox Live," Pachter noted. "We estimate that a total of 12 million consumers are playing Call of Duty Modern Warfare 2 for an average of 10 hours per week on the two platforms’ respective networks, and the continued enjoyment of this game (along with an estimated 6 million Halo online players, 3 million EA Sports players, and 5 million players playing other games, such as Battlefield, Red Dead Redemption, Left 4 Dead and Grand Theft Auto) has sucked the available time away from what otherwise would be spent playing newly purchased games."

He continued, "We see this as a continuing problem, and think that unless and until the publishers come up with a business model that appropriately captures the value created by the multiplayer experience, we are destined to see a migration of game playing away from packaged goods purchases and toward multiplayer online. While the shift has been great for consumers, who are enjoying an unprecedented, and largely free, game experience, it has been devastating for publishers and shareholders, who are seeing sales and profits decline."

Ultimately, Pachter says Activision will have to lead by example and push the industry and its online games in the paid direction. Gamers will not like it one bit, but if the experience is as compelling as Modern Warfare 2, then gamers will probably pay. Pachter's advice is no doubt music to Bobby Kotick's ears, who's already said that he'd like to turn the entire Call of Duty business into a subscription.

"We think that it is incumbent upon Activision, with the most popular multiplayer game, to take the first step to address monetization of multiplayer. It is too early to tell whether that will be a monthly subscription, tournament entry fees, microtransaction fees, or a combination of all three, but we expect to see the company take some action by year-end, when Call of Duty Black Ops launches," Pachter commented.

"The company has the greatest experience of the Western publishers with multiplayer subscriptions, given its huge success with World of Warcraft, and we expect Activision to apply a WoW-type model to its Call of Duty franchise. It is likely that Activision will ease the pain of consumers, and will continue to offer some form of free multiplayer, at least for a while, but we believe it is imperative that the company begin to capture some value from the huge number of hours spent – 1.75 billion hours on Xbox Live alone through mid-April, and we estimate that this figure is approaching 4 billion hours combined through today on Xbox Live and PSN. We are quick to point out that the average single player game has an expected play time of under 30 hours, suggesting that a staggering 133 million units of equivalent game play have been spent (so far) playing Call of Duty online, with Activision only seeing revenues from the original 20 million units sold, plus an estimated 8 million map packs sold."


Now what we were hearing during the RoF development and the launch of Blackshark was that single player games were where the market share was going and that online multiplay was not where games are mainly being played. Things change and I think its a good thing to see multiplay popular. The big difference here is the cost to play COD or WoW where you need a mouse and a keyboard instead of the (at times almost unapproachable) peripherals for flight.
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TX-Kingsnake





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« Reply #1 on: July 16, 2010, 04:47:41 pm »

Well, I'm not looking forward to pay to play.

It means you never truly own your copy, and forced to pay a fee to truly enjoy it.

Basically your just renting it.  Sad

I think ROF has a much better idea, of selling more product.

This way the consumer feels value, rather than expense.

I don't rent a lake hose, for the same reasons.

If I don't have the time to use it everyday or at least when ever I feel like it.

I don't want the month bill of it just sitting around.
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GOZR
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« Reply #2 on: September 26, 2010, 01:11:25 am »

Well they can have it..
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« Reply #3 on: September 26, 2010, 01:48:28 am »

Are you stating facts now G or just telling them you won't be game?
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« Reply #4 on: September 26, 2010, 09:37:59 am »

The problem is the consoles + unrealistic consumer expectations.

Worst thing to happen to quality gaming/simulation is the proliferation of the cheap console.  Of course overall revenue is going to be down when the overall investment is 300 to 400 bucks plus a few games @ $50 a pop.

The consoles freeze technology for 5-8 years per user.  Think about that versus our PC's.

Users get stupider, as there isn't anything for them to do - besides manipulate a goofy controller.  No updates, no macro's, no interfacing, no drivers, no editing of scripts......  no educational value added.

Just a bunch of dumbasses mashing the same buttons day-in-day out, in front to the same TV's they watch stupid TV on in the first place.

Simulations are in another, regime.  Part historical, part engineering, part physics, part history.....

As far as "paying-to-play" - well look:

- If you shoot guns - you must buy ammo.  Just picked up 200 rounds of .357, .38 Special +P and 20 rounds of 30-30 yesterday.  Want to know what that cost me?  A little over $100.00 and I didn't buy the expensive stuff.

- If you golf you have green fees

- Movies, TV, etc... cost money

- Hookers cost money, and even non-Hookers are expensive

So I don't understand why anyone whines about paying to play an online game.  Everthing cost money.  Nothing in this life is free.

Think about #@$ing bottled water for Christ's sake!

S!

Gunny
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« Reply #5 on: September 26, 2010, 05:29:05 pm »

When a market get saturated by rain man well an other freedom lane appear, we pay already a lot for the online  fees, so no i'm not game to pay online. We are entering into a master of mediocrity.. \Pay fees for internet pay fees for computer hardware that you need top play comfortably those game as they want us to play, pay for insurance for your eyes and theeth because you look at their games and eat in front of them.. then pay fuel to pick up the game or part of your fees on the net.. so NO as long as people will be like sheep they will find a way to squizz your throat and now because of this slow squizz now you feel that it is normal to have fees or even more you will feel guilty because you payed for a game and not the net.. freaking greed.. now they sale video games like a movie, play once and done.. Yeap i guess it's good for their company but like in the Hollywood movies they look good but man they suck hard. Welcome to the world of mediocrity ... no matter what i'm all for the hackers and the underground share and mind as long as we have them we will feel some kind Human... Computer internet is becoming like the TV controlled to push their shit into your life and brain..  This is a slow drug addiction that they do to our civilization..
Sleeping brains, visual drugs, needed commercial drugs sucking consommation .. I'm proud to have no TV.. Greed greed ... and if we dont pay we will not have access to what the elite can have, communications, connections, infos, learning, groups,  .. dammmm control of masses with greed... we need new inventions that government dont have the time to tax yet... Tax on Guns Hell yeas tripple quadruple tax on guns ammo alcohol  cigarette all the craps people want to play with that hurt others.. Ho forgot as well religion that ask for money.. money money  greed greed  They all squizz you by the balls already but you will feel guilty if they don't.. greed is smart real smart.. Long life for the hackers.. !

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« Reply #6 on: September 26, 2010, 05:38:15 pm »

When you pay to play you pay for the game but you pay as well for you line .. The big companies are already squizz the data used so by playing their games you pay more to use the net since you are using your net fees that mean if you pay to play the a portion of your fees should go into the fees for you net .. so if they take the money and dont pay your fees to actually go into the net , it's basically stealing .. so those companies are stealing from you and you will feel guilty about it.. ..the tax fees pisses me off so bad.. my heath care pisses me off and they even make you believe that you have to pay for a doctor, this is to show you how we got all Fu****.. and we like it.. well they make you think that.. Greed greed..
« Last Edit: September 26, 2010, 06:13:30 pm by GOZR » Logged

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« Reply #7 on: September 26, 2010, 05:41:50 pm »

What hoo yeas i forgot and also they make you believe that you have to pay for school.. more greed.. good school for the elite.. the rest well they'll go to do the war .. ho make sure that they will get the young ones they are easier to brain wash anyway.. the old fart they think too much... and if you brain is too awake make sure they will make you pay those G** D** fees for the game.

)(*^*%^$^$#^(&*()*_+
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« Reply #8 on: September 26, 2010, 06:29:37 pm »

Which all proves my original point...

Nobody ever wants to pay for what they use.  TV?  TV is stupid.  But the majority of many peoples cable bills is the TV part.

S!

Gunny
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« Reply #9 on: September 26, 2010, 07:30:32 pm »

Yea !!! Revolutiiiiiiiiiiiiiiiiiion  .. LOL  Cheesy
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« Reply #10 on: October 04, 2010, 07:15:11 am »

I'm not a fan of pay to play, but I understand that is the business model of some games and even genres. One of my kids plays WoW. He buys that 3 month card every 3 months and right after he gets it, he'll play quite a bit for a week or two. Then, his WoW time will diminish until his time expires...then it's down to Gamestop to do it all over again. $30 every 3 months for unlimited play isn't a bad deal really. It could be worse.

I have another son who plays Xbox 360 with all the halo titles. Same thing there. He gets the 3 month cards and might go a week without even turning it on. Then something will change and he'll play the hell out of it with a few of his friends for a couple weeks. In reality, Xbox has the best deal with their options. They have an option to play unlimited for a year for a mere $60. That's really not a bad deal...but I still don't like the philosophy.

The transformation to more of a pay to play format is really inevitible IMO. When you consider the costs of running a server with sturdy hardware and a wide pipe, there's something that has to break unless you have people that do it for the hobby of it as we've had in IL2 for example. But even then, the costs can be overwhelming without support. At least if it's done to a high level.

I NEVER played Warbirds in any of its iterations because it was only pay to play. I didn't realize it at the time and purchased an early copy anyway because I was in the habit of buying every flight sim released at the time. When I learned it was pay to play, I felt cheated and duped.

Making our beloved genre primarily pay to play would have a number of diverse effects. It would undoubtedly limit much of the younger crowd for the simple reason they don't have nearly the financial resources of the older players typically. That has obvious upsides and downsides. The greatest downside is making entry into the complicated world of flight sims more exclusive, which it certainly doesn't need. The flight sim player base has been diminishing slowly for the last 10 years already, and segregating it further would not be in it's best interest as far as bringing in new blood goes...IMO.

I know there have been times when I didn't have $20 to go see a matinee movie with my wife so we stayed home and she would read a book by the pool while I flew IL2...or something like that. If this were pay to play, there would undoubtedly be times when I would be absent because I forgot to pay my admission fee and may not have an extra $20 until next payday.
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