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Author Topic: 1.016 IS OUT!!! Most significant update since 1.012!!!  (Read 8806 times)
TX-Gunslinger
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« on: December 04, 2010, 12:08:03 am »

So, if you have not fired up Rise of Flight in a while, you might want to dust it off now.

Here is Han's announcement which came with 1.016 - released this morning.

I'm in the process of mapping the new controls to my Warthog.  Can't wait to fly this.


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Dear Rise of Flight project customers!

We are happy to inform you that we have completed our work on the next update of our project and now version 1.016 will be ready for you to update and play in 14:00 UTC.

This version is a very important milestone in the evolution of 'Rise of Flight' as it contains many new technologies and improvements which we have developed for you during the last six months. And now that we are ready to bring to your attention these changes we sincerely hope that you will enjoy the results of our hard work.

The main feature of version 1.016 is a set of technologies which have been developed to create different multi-engined and multi-seater aircraft models of the WW1 time period. Version 1.016 also contains the first crewed representative of this new (for us) section of our Great War simulation. We introduce <fanfare> the much-anticipated British heavy bomber of 1918, the Handley Page 0/400. This aircraft is a real giant: its wingspan is over 30 metres with more than 6 tons of takeoff weight, its crew includes 3 gunners in addition to the pilot-commander. The bomber can carry up to 16 112lb bombs- or alternatively it can carry one huge 1650lb bomb which is able to ruin a whole town quarter with one hit. Flying the Handley Page 0/400 you may take the role of the pilot, bombardier, nose gunner, tail gunner or belly gunner. In multiplayer mode it is possible for other players to join your bomber crew as gunners. The Handley Page 0/400 is already available in our store and you may purchase it for your own account or as a gift for your friends.

One more very important feature of version 1.016 is a substantial 'Rise of Flight' graphics system update, which includes numerous new improvements in rendering quality and to realism. With these improvements you will see for yourself the more realistic terrain close-up views (rough terrain), improved night-time views, an improved sun, improvements to aircraft materials (environmental shaders) and many other improvements to the game's graphics.

In addition, along with this version 1.016 release, Volume 4 of the Community Skins Packs will be available to use in the Mods OFF game mode. In total new Skins Packs provides you with 407 new aircraft paint schemes.

The 'Rise of Flight' development team hopes that this new milestone version will draw you closer into the immersive world of WW1 France, we very much hope that you will enjoy the fruits of our labours and that you will be happy with the result of our efforts.


Features list of version 1.016

GENERAL FEATURES:
1. Handley Page 0/400 was added
2. Bomb sight was added
3. New player-controlled turrets in single player mode
4. Multiplayer-controlled turrets with ammo and health inheritance (from last player-gunner)
5. Flare direction now depends on the pilot's direction of sight
6. Community Historical Skins Pack (vol.4) was approved
7. Community Fictional Skins Pack (vol.4) was approved
8. Official skins pack was updated to v.1.016

GRAPHICS FEATURES:
9. Point lights: lights from fires, flares, vehicles' headlights and explosions are now dynamically lighting up the terrain, water, objects and smoke
10. All trucks, staff cars and trains now have headlights
11. Terrain 3D micro-detail (parallax-mapping technology)
12. Cube-map based reflections on planes [a cube map includes the object's environment: reflecting the terrain, water, sky and clouds, these reflections are dynamic, look for high-reflective planes, 'glints')
13. Cube-map based ambient lighting: objects can now be lit by lights from different directions simultaneously, and so all objects (planes above all) look much more embedded in the scene, more naturalistic)
14. Advanced sun glow
15. Improved sun glare
16. Color correction post-processing shader (look for the High Contrast option in Settings)
17. Improved haze
18. HDR effect adjustments (high dynamic range lighting)
19. Advanced gamma correction (if your screen is too dark for example, do not forget to adjust gamma correction)
20. Cloud shadows (for terrain and objects)
21. Moving clouds (these are driven by the wind in the mission, don't forget that clouds are large objects and you will need to use time acceleration or a high wind speed setting in order to see scudding clouds)
22. Gamma-Correction: this setting is now available in Windowed mode, but is not available when Post Effects are turned OFF
23. Cockpit lighting on the Handley Page 0/400 (this lighting may be seen in darkness)
24. Navigation lights on the Handley Page 0/400
25. New 'big bombs explosions' effects

VIEW SYSTEM FEATURES:
26. Cockpit view (turret cockpit too) now tracks more slowly when zoomed in (when controlled by mouse)
27. New cockpit view smooth setting in Settings->Cameras (x10 setting also helps to avoid TrackIR + MSFFB2 stutters)

PLANE FEATURES:
28. Engine fire may now be extinguished by diving + side-slipping
29. Pilot and aircrew now do not die immediately upon entering water, but they will be slightly injured
30. Ammunition weight and drag are now affecting aircraft dynamics

GUI FEATURES:
31. Simple gauges now support multi-engined aircraft (showing the engines selection, and all engines parameters)
32. Hand gauges (compass, clock) and engine controls positions indicator now may be displayed by RCtrl+I when the Simple gauges option is off
33. Simple gauges positions now may be customised and reset by a double-click
34. Simple gauges now store their on/off condition between missions, this switch was added to the Widget menu
35. An 'Aircraft Reference' section in the main menu

OTHER FEATURES:
36. Player-Gunners now add to the 'Quorum' in CTF game mode
37. Player-controlled plane turrets now affect the flag capturing balance in the same way as separate fighters (so if I'm in an HP400 and I'm alone near the flag - you need at least 5 fighters to outweigh the flag-capturing numbers on your side)
38. Pup and Triplane, new scenery missions
39. Pup and Triplane, updated existing scenery missions
40. Mods On/Off warning in the Settings dialog


Change list of version 1.016

GRAPHICS CHANGES:
1. HDR at night was corrected
2. Inferno-White smokes when they're in the overcast layer was corrected
3. Flashing black graphics (but GUI visible) bug was corrected
4. Buggy moon and stars reflection in water at night were corrected
5. Common shadows providing opposite-direction shadows from muzzle flashes was corrected
6. Coloured cloud particles (while flying through cloud in bright time of day) were corrected
7. Shadows quality was improved
8. "Black stripes" on planes while camera range is intermediate were removed for "Common: High" shadows setting, this was not done for "Common: Medium" shadows setting to safe your performance.
9. Mission loading screen airplanes images resolution was reduced to to save additional memory for mission

PLANE CHANGES:
10. Pilot to-death time in a fighter when on fire was increased slightly
11. Plane fuel explosion possibility when the engine is on fire was tuned
12. Magnetos animation was corrected
13. Oil pressure indicators physics was improved

GUI CHANGES:
14. Skin selection storing in multiplayer now works correctly
15. Coalitions filter in dogfight statistics was corrected
16. Input options in single mission Hangar/Briefing now works correctly
17. ESC button causing erratic behaviour while loading a dogfight mission (sometimes causing a return to the main menu and awards display rather than to the DF screens) is now fixed
18. Dogfight briefing map now is not stuck when Flying Out
19. Neutral coalition now is not displayed in DF coalitions list
20. Altitude Throttle axis now may be tested in Options->Responses dialog

OTHER CHANGES:
21. Tall trees lower part collisions were corrected
22. Un-localised option names in SPA, FRA, GER localisations of Graphics Settings were localised
23. Used memory calculation for shadows setting was corrected


New controls:
Please delete your existing input profiles, select input profile, press DEFAULT button: after that you may customise your new profile. Default assignments of new 1.016 controls are:

LCtrl+C: go to next combat station when you're the plane owner
LShift+C: switch between MG positions in one station
T: Take/Drop turret rotation control (TrackIR works only if turret controls are dropped)
LShift+T: Gunsight view (turret)
LShift+Mouse: Gunsight view scrolling
TrackIR: Gunsight view scrolling
LShift+NP_5: Gunsight view reset to gunsight
R: Reload turret MGs
Mouse Wheel Button: Reload turret MGs
SPACE: Fire turret MGs
Mouse Left Button: Fire turret MGs
V: Bombsight on/off (it's also trying to turn on AutoLevel on engagement)
LShift+X/Z: AutoLevel course correction (hold while you want to correct your course)
F: Fire red flare
LShift+F: Fire green flare
LCtrl+F: Fire yellow flare
LAlt+F: Fire white flare
E: Turn on/off selected engines
RCtrl+1: engine 1 turn on/off
RCtrl+2: engine 2 turn on/off
RCtrl+3: engine 3 turn on/off
RCtrl+4: engine 4 turn on/off
1: Select/Deselect engine 1 for controlling
2: Select/Deselect engine 2 for controlling
3: Select/Deselect engine 3 for controlling
4: Select/Deselect engine 4 for controlling
0: Select/Deselect common engines controlling mode (it keeps the deltas/changes which were set before in single engine control mode)
Also, you may to map your input devices axis or buttons to separate engine controls like

Engine 1/2/3/4 throttle
Engine 1/2/3/4 altitude throttle
Engine 1/2/3/4 mixture
Engine 1/2/3/4 radiator

Notes:

1.015 and older Flight Records are obsolete in 1.016 version (the format was changed due to implementation of Bomber-related technologies). To have the option to playback your old records - make a copy of the 1.015 version (BEFORE updating it to 1.016) and use this copy in OFFLINE game mode to watch your older records.
New cube-map lighting and reflections are available only at MAXIMUM reflections setting
New Terrain 3D micro-detail is available only at MAXIMUM shaders setting
To compare performance in 1.015 and in 1.016 in the SAME conditions don't use MAXIMUM shaders and reflections, instead use MEDIUM shadows setting and set Lights to = 0 (because these are new features)
While updating to version 1.016 you will be asked to update your DirectX version. Please do NOT cancel this DirectX update, on any computer it's a must!
Links for downloading the Skins Packs

http://riseofflight.com/Forum/viewtopic.php?f=2&t=15338

S!

Gunny
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« Reply #1 on: December 04, 2010, 11:44:02 am »

Same problem pits view are dum, textures look like a canvas painted the sun is horrible , pictures at loading are bad, awefull 777 logo and most annoying to me since i have absolutely no respect for the person.. not much changes with textures at max... will try a bit later with an open mind..
The close effect of textures are horrible, AA ANi is horrible... Globally i'm very disappointed . A total overhaul is needed and a new productor//
« Last Edit: December 04, 2010, 12:09:39 pm by GOZR » Logged

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« Reply #2 on: December 04, 2010, 12:09:10 pm »

http://riseofflight.com/Forum/viewtopic.php?f=49&t=15424
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« Reply #3 on: December 04, 2010, 12:55:18 pm »

Well, I think your about to get "fried to a cripsy crunch".  Your probably the first of hundrends of posts to say that.

99% of all posts in the graphics department have been positive.  The entire control, and graphics sections have been redone.

Did you install that DirectX update that came with the installation?  Did you test all the different combo's in the effects and game graphics settings?

I wish I could help you, but I don't agree at all with you.  Remember, graphics like art is a subjective not objective thing.  People have different tastes.  Maybe I have bad taste - but I like what I see.  Particularly the sun, reflection and lighting effects.

Dude, don't shoot the gun until your sure it's a bad guy Smiley

S!

Gunny

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« Reply #4 on: December 04, 2010, 01:00:58 pm »

Last post was great catch.  Maybe you'll still feel the same later, but I don't know for sure.

S!

Gunny
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« Reply #5 on: December 04, 2010, 01:02:10 pm »

Everything is set to max and new DirectX.. and again it's not good as i was waiting for.. IL2 rank up great compare to it .. I can see the textures of the sun saturated like a bad painting ..  remind me a bit of BOB2 sim ..
The ground close up look like a bad AA texcture.. i will verify more to be sure but did you try ALL max?

But lets see my settings to be sure....
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« Reply #6 on: December 04, 2010, 01:13:03 pm »







« Last Edit: December 04, 2010, 01:18:09 pm by GOZR » Logged

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« Reply #7 on: December 04, 2010, 01:39:44 pm »

Waoo man look at jason ... seriously what a joke !!!... Huuu! ?  .. this is bad. A very personal attack to me like that it's bad... anyway !! i have other stuff more important to care about..
« Last Edit: December 05, 2010, 01:50:51 am by GOZR » Logged

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« Reply #8 on: December 04, 2010, 02:52:05 pm »

Ok they did deleted the posts that i revisited his record.. ok so since i can't post their the problems Gunny do you have the same problems above ?
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« Reply #9 on: December 04, 2010, 02:54:09 pm »


Bad quality pictures with this new Zoom style effect, i think that can be off and i prefer to look at the good original picture no effect.



Well the Ground look like the clouds of Lockon 1.1 at max settings


The sun is probably better that the first one but still look like it is painted, not very satisfactory to me.. look better in picture here than inGame.


we can see the texture squares and attachments...
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« Reply #10 on: December 04, 2010, 02:56:24 pm »


With shader at High not max the textures look really quick fuzzy that really make the scenery flat.


Same example of bad quality now over the original style..
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« Reply #11 on: December 05, 2010, 01:49:08 am »

Well at last tried and i cannot find something that i really like ,  I'm sorry i strongly disagree with you .. Frame rate is bad as well.. Also shade contrast changed and it's like having some HDR on..

I would love to see some pictures as above on your side to see if it's only me.. maybe it's me but i did change driver for this as well and it didn't change anything.. ( sorry the pictures wont show here )
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« Reply #12 on: December 05, 2010, 03:25:26 am »

I haven't got to fly a whole lot today - however the frames are down - they added a lot of eye candy.

I followed the development pretty closely during the last few months - same for SOW.  I don't know if I like the bumps or not - yet, however they looked like an improvement to me.

I do like the sun effects, reflections and lighting.

My post today, occured when I was exited about having a new joystick, and a large new update - which I thought I'd share on an otherwise dead forum, in the hopes that it might cause 1 or 2 TX'ers to upload the patch and have a little fun with it.

That's all.

Looks like it didn't work out. 

As far as us having a difference of opinion, it's always ok with me, and I never hold it against you or anyone else.  It's not like I don't see the things you point out - you have a great eye.  I just don't care as much about the same things as you do.  If I did, I probably wouldn't fly anything.

My choices of prop sims are not real high these days.  ROF is still the best at this point for challenging flying - which is what squads are really about.  ROF is a world more difficult to master than Il2 - with or without mods.

I've had some fun flying with TUSA in Ghost Skies - however I cannot make most of the missions due to being out of town or working late.  Hopefully that will change sometime soon. 

I do hope SOW comes out soon, but even then I'll still probably fly ROF.  It's a lot better for me know that I don't have to worry about beta responsibilities. 

I have no desire to develop anything.  My life is full of that sort of stuff - really I'm kind of sick of it.  I come here, TUSA, ROF forums, UBI - to attempt to have some fun and a distraction from the real pressures in my life.

777 Studios owns ROF, not you or me.  We now have very little impact on that product.  We'll have no impact on it if we piss off the developers, owners and users - as you found out today at your expense.  I'm sorry for whatever grief they gave you - Jason's reponse was very harsh, but that's how he handles things now.  He doesn't talk to me - in forums or PM's.

I don't really care.  Again, I'm just trying to enjoy a few things in my life - without critiquing them all the time. 

S!

Gunny
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« Reply #13 on: December 05, 2010, 04:32:34 am »

Yea agree with you..
It is because i create almost everyday that i do have the eye for it Wink Jason and Co yeap agree don't care !  not worth it to even write about... Lets fly sometime and not thinking of those things that add extra weight for our minds .
Always good to see you flying all together.
Ho and please lets me know about the trim with the new stick,, a real not biased opinion.. Thanks that will help.
(The trim rotary and center effect are my concern on the new stick )
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« Reply #14 on: December 17, 2010, 11:40:21 pm »

New update and i get better frame now.. still some weird things but hey ...
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