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Author Topic: FC2 Mods  (Read 2685 times)
TX-Chukar
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« on: December 28, 2010, 08:20:06 pm »


Boy Mods, confuse me.   From what I gather the MODs are sort of random.  Pick and chose what you want is that correct?    I have really only seen 1 active online server and they mention having certain default files....does that mean that the server allows only some mods?.  I can't really tell at this point.

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TX-Gunslinger
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« Reply #1 on: December 28, 2010, 08:45:37 pm »

Our friend Dr. Gozr will be by shortly (I hope) to let us know what the "good" mods are and where are the servers.

A while back, he just completely amazed me at his knowledge of all mods FC + FC2 and DCS related.  He's actually built some of these...

S!

Gunny
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« Reply #2 on: December 29, 2010, 11:01:18 pm »

I think I can answer my own question now.  From what I could figure out today is that it looks like the use a down loadable tool, ModManxxxx.   Current version represented by the xx.   I seems to work similarly to JSGME in that you can add and remove mods.  Might give it a try this weekend.

So it seems that the servers do allow some mods but some require certain files and directories remain stock.  Problem is I don't know which mods will affect those files.  And I did find a bunch more servers active today, lots of them in Russian.   
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