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Author Topic: My first impressions of CoD  (Read 15626 times)
TX-Chukar
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« Reply #15 on: April 13, 2011, 12:32:11 pm »

Good idea
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GOZR
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« Reply #16 on: April 13, 2011, 05:14:23 pm »

http://youtu.be/FB7vAdF4ioU?hd=1
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-GOZR
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« Reply #17 on: April 13, 2011, 08:04:17 pm »









And a link to a better Fraps video..  http://youtu.be/yQzeH8SS5lY?hd=1
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« Reply #18 on: April 14, 2011, 04:18:23 pm »

Downloading!!!!!! WOOOOT
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S!

TX-EcoDragon
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« Reply #19 on: April 14, 2011, 05:22:31 pm »

AWESOME!  Elvis is in the room .......

Ok - you need to get the mod here that turns off SSAO - Big DirectX 10 hit on frames, very little benefit - Gozr, I and everyone else is using this.  YOur frames will get clobbered down low without it:

http://simhq.com/forum/ubbthreads.php/topics/3265101/Performance_improvement_mod_s_.html#Post3265101

I'm running the following settings on my 5870 and in game:

In Game:

Damage Decals: High
Models: High
Visual Effects: High
Land Detail: Med
Land Shading: Low
Buildings Detail and Buldings Amount: Low
Forest: Low
AA in game: OFF
Shadows ON
Grass:  OFF
Roads:  On


On video card have
Morphological AA On
8X AA
8X AF
AA Adaptive Multi Sample

Getting 50-80's in channel dogfights...

S!

Gunny
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« Reply #20 on: April 14, 2011, 05:28:47 pm »

Noooooo  yes ..  Wink
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TX-Kingsnake
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« Reply #21 on: December 26, 2011, 08:14:14 pm »

I tried it for a bit. In a few months I will put some more time into it. Complex engine management looks complex. I think it is headed away from air-Quake where everything is mapped to a macro and towards what I imagine is more realistic, having to manage an aircraft. You get these guys that want full realism but when they get more realistic aircraft systems to manage they straight away set it all on macros. I can see why there are still IL2 servers up in Hyper lobby since it really was a hit with the guys that weren't really into piloting when it came down to it. IL2 provided a fantasy that you could pull all that off and be an amazing aviator at the same time but we all know how good it was for the time. Even with the limited aircraft complexity provided by IL2 it still kept a large number of people away. This next generation of Cliffs of Dover looks challenging. Almost all the flight simulators are headed that way, lots of cockpit interface. The thing with the modern ones is the interfaces are little computers that make flying and targeting easier. 


I wonder how combat effective I could be against someone with all macros while I am flipping switches and turning dials and managing prop pitch. With IL-2 I was up in short order. This one has much to learn. I look forward to the learning curve. I thought I would check in here. I will be back again in a few months.

Nice screen shots guys, this looks nice.
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TX-Kingsnake





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« Reply #22 on: December 26, 2011, 09:12:07 pm »

Glad you got it!

Well, I didn't put everything on macros - but I did put flaps on a slider - or rod (think Cessna throttle).  When I pull the the thing back the pilot turns the wheel one way - and when I push it forward he pushes the wheel in the opposite direction.  Somewhere around center he stops turning.
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« Reply #23 on: December 27, 2011, 02:51:00 pm »

The mouse over the clicks are not enjoyable with the arrow showing not smooth like something very well done on A10 from DCS.. but it's a start ..
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TX-Kingsnake
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« Reply #24 on: December 29, 2011, 01:20:48 am »

Yep Gunny, I think some things are better mapped that way, like the flaps. After the few hours I have in a plane I couldn't pull any advanced maneuvers and keep the plane managed. There is a lot to be done in something as simple as an immelman. As it is now I either don't understand the click-pit interface or it doesn't work well. Maybe I'm accustomed to FSX and DCS.

Overall I have an odd subtle feeling I just bought an X-Box ported flight simulator. Something I can't quite explain the technicalities of. I hope I am wrong about that. 
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« Reply #25 on: December 29, 2011, 11:25:20 am »

You inspired me to fire CoD up a few days ago.

It's really getting there.   The two things they are working on that will bring me back to it on a regular basis are:

- Finish the advanced graphics mode
- Current flight model tweaks, particularly those for high altitude.

I just checked the TUSA forums and saw Voxman is flying CoD exclusively.  Many others are on the fence right now waiting out this painfully slow part.

Still, it has so many great features and is 85% there.  Such a shame that the remaining 15% is so important to me.

S!

Gunny
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