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Author Topic: TX-Gunslinger T.A.R.G.E.T scripts for Warthog and Cougar in Cliffs of Dover  (Read 11998 times)
TX-Gunslinger
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« on: April 07, 2011, 12:21:37 am »

////////////////////////////////////////////////////////////
//      Target Script File (TMC)
////////////////////////////////////////////////////////////
//      Simulator: Il2 Sturmovik Cliffs of Dover
//      Date: 29_03_2011
//      Prepared By: TX_Gunslinger
//      http://txsquadron.com
//////////////////////////////////////////////////////////////


//:
//1. Customized


include "target.tmh"
include "Il2-CoD-u2nxt-warthog.ttm"
int main()
{
//Exclude non-existant devices
   Exclude(&Joystick);
   Exclude(&T16000);
   Exclude(&LMFD);
   Exclude(&RMFD);

   if(Init(&EventHandle)) return 1;
   SetKBRate(32, 50);
   SetKBLayout(KB_ENG);

//Map Joystick Axis
   MapAxis(&HCougar, JOYX, DX_X_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&HCougar, JOYX, 0, 0, 0, 0, 0);
   MapAxis(&HCougar, JOYY, DX_Y_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&HCougar, JOYY, 0, 0, 0, 0, 0);
//Map Rudder Axis (through Cougar connector)
   MapAxis(&HCougar, RUDDER, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&HCougar, RUDDER, 0, 0, 0, 0, 0);

   MapAxis(&HCougar, MAN_RNG, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&HCougar, MAN_RNG, 0, 0, 0, 0, 0);

   MapAxis(&HCougar, THROTTLE, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&HCougar, THROTTLE, 0, 0, 0, 0, 0);
//Now that Axis are mapped - setup EXEC for X,Y,Z Trim on S4
   MapKeyIO(&HCougar, S4,
   EXEC("TrimDXAxis(DX_Z_AXIS, SET(0)); TrimDXAxis(DX_X_AXIS, SET(0));   TrimDXAxis(DX_Y_AXIS, SET(0));"),
   EXEC("LockDXAxis(DX_Z_AXIS, 1);    LockDXAxis(DX_X_AXIS, 1);   LockDXAxis(DX_Y_AXIS, 1);"
        "TrimDXAxis(DX_Z_AXIS, CURRENT);TrimDXAxis(DX_X_AXIS, CURRENT);   TrimDXAxis(DX_Y_AXIS, CURRENT);",
        "LockDXAxis(DX_Z_AXIS, 0);    LockDXAxis(DX_X_AXIS, 0);   LockDXAxis(DX_Y_AXIS, 0);"));
   


//Set Cougar Joystick S3 as U/D shift control AND Warthog Boat Switch as U/M/D Layers
   //U/M/D Layers effect ONLY Weapons.  BSF = U Layer while BSB = D Layer
   //Boat Switch Back places Cannon on S2 switch (for fighters only0 - S2 = Cannon TG1 = MG
   //Boat Switch Middle configures S2 to drop one bomb (unshifted or /U)
   //Boat Switch Forward configures S2 to repeat bombs until S2 released   
   SetShiftButton(&HCougar, S3, &Throttle, BSF, BSB,0);

//Triggers on Cougar - Controlled by WARTHOG BOAT SWITCH
   MapKeyIOUMD(&HCougar, TG1, Weapon_1, Weapon_1, Weapon_2, Weapon_1, Weapon_2, Weapon_1);
   MapKeyIOUMD(&HCougar, TG2, Weapon_1, Weapon_1, 0, Weapon_1_2, 0, Weapon_1_2);
   MapKeyIO(&HCougar, S1, PULSE+Loosen_Shoulder_Straps, Toggle_Gunsight_Dimmer);

   MapKeyIOUMD(&HCougar, S2,
   PULSE+Weapon_3,  //Boat Switch Forward, S3 pressed and held              Rockets     - Switch Forward = "Release all Bombs"
   REXEC(1, 40, "ActKey(KEYON+PULSE+Weapon_4);"),  //Boat Switch Forward    Bombs
   PULSE+Weapon_3,  //Boat Switch Middle, S3 pressed and held             Rockets   - Switch Middle = Normal - Single Bomb release per S2 actuation
   PULSE+Weapon_4,  //Boat Switch Middle                                Bombs   
   PULSE+Weapon_3,  //Boat Switch Back, S3 pressed and held               Rockets   - Switch Back = Sturmjager mode.  Wgfr-21 and Cannons
   Weapon_2);       //Boat Switch Back                                    Cannon

//Hat1 - FINE TRIM NON REPEAT - small adjustments for work in concert with trim sliders - routine left in as option
   //MapKeyIO(&HCougar, H1U, PULSE+Rudder_Trim_Neutral,PULSE+Elevator_Trim_Negative);
   //MapKeyIO(&HCougar, H1D, PULSE+Aileron_Trim_Neutral, PULSE+Elevator_Trim_Positive);
   //MapKeyIO(&HCougar, H1L, PULSE+Aileron_Trim_Left, PULSE+Rudder_Trim_Left);
   //MapKeyIO(&HCougar, H1R, PULSE+Aileron_Trim_Right, PULSE+Rudder_Trim_Right);
   
//Hat1 - FINE TRIM REPEAT - Auto Fine Trim Routine 
   MapKeyIO(&HCougar, H1U,
      PULSE+Rudder_Trim_Neutral,
      REXEC(2,60,"ActKey(KEYON+PULSE+Elevator_Trim_Positive);"));
     MapKeyIO(&HCougar, H1D,
        PULSE+Aileron_Trim_Neutral,
        REXEC(3, 60, "ActKey(KEYON+PULSE+Elevator_Trim_Negative);"));
     MapKeyIO(&HCougar, H1L,
        REXEC(4, 60, "ActKey(KEYON+PULSE+Aileron_Trim_Left);"),
        REXEC(5,60,"ActKey(KEYON+PULSE+Rudder_Trim_Left);"));
     MapKeyIO(&HCougar, H1R,
        REXEC(6, 60, "ActKey(KEYON+PULSE+Aileron_Trim_Right);"),
        REXEC(7, 60, "ActKey(KEYON+PULSE+Rudder_Trim_Right);"));

// Hat 2 - GUNSIGHT SECTION
   MapKeyIO(&HCougar, H2U,
      REXEC(8, 60, "ActKey(KEYON+PULSE+Incr_Sight_Distance);"),
      Toggle_Gunsight_Dimmer);
     MapKeyIO(&HCougar, H2D,
        REXEC(9, 60,"ActKey(KEYON+PULSE+Decr_Sight_Distance);"),
        PULSE+Toggle_Gunsight_Illum);
     MapKeyIO(&HCougar, H2L,
        REXEC(10, 60, "ActKey(KEYON+PULSE+Adjust_Sight_Left);") ,
        REXEC(11,60,"ActKey(KEYON+PULSE+Incr_Gunsight_Illum);"));
     MapKeyIO(&HCougar, H2R,
        REXEC(12, 60, "ActKey(KEYON+PULSE+Adjust_Sight_Right);"),
        REXEC(13, 60,"ActKey(KEYON+PULSE+Decr_Gunsight_Illum);"));


//Hat 3 - VIEWS
//Trackir Centre
   MapKeyIO(&HCougar, H3U,External_View,Center_TrackIR);
//H3R Zoom View Sequence
   MapKeyIO(&HCougar, H3R,
      PULSE+Next_Friendly_View,
      SEQ( PULSE+Gunsight_Zoom_View, PULSE+Wide_View, PULSE+Normal_View));
//H3D Chase and "Six Checker" for enabled external views - 2nd Line is key release which returns view to cockpit
   MapKeyIO(&HCougar, H3D, PULSE+Fly_by_View, PULSE+Chase_View);
   MapKeyRIO(&HCougar, H3D, PULSE+Cockpit_View, PULSE+Cockpit_View);
//H3L Cockpit and External Enemy View
   MapKeyIO(&HCougar, H3L,   PULSE+Next_Enemy_View, PULSE+Cockpit_View);

//Hat 4 - FLAPS/TAILWHEEL/CANOPY/CHOCKS
   MapKeyIO(&HCougar, H4U, Extend_Slats, PULSE+Flaps_Up);
   MapKeyIO(&HCougar, H4R, PULSE+Arresting_Hook, PULSE+Toggle_Canopy_Hatch_Door);
   MapKeyIO(&HCougar, H4D, Retract_Slats, PULSE+Flaps_Down);
   MapKeyIO(&HCougar, H4L, PULSE+Toggle_Chocks, PULSE+Toggle_Sidewindow);

//COUGAR THROTTLE - Transplanted to Project Box

//Throttle Thumbmouse mapped as Cockpit light dimmer controls
   KeyAxis(&HCougar, RDR_Y,
      0, AXMAP2(3, REXEC(13, 60, "ActKey(KEYON+PULSE+Incr_Prim_Pit_Lights);"),
      0, REXEC(14, 60, "ActKey(KEYON+PULSE+Decr_Prim_Pit_Lights);")));
   KeyAxis(&HCougar, RDR_X,
      0, AXMAP2(3, REXEC(15, 60, "ActKey(KEYON+PULSE+Incr_2ndary_Pit_Lights);"),
      0,REXEC(16, 60, "ActKey(KEYON+PULSE+Decr_2ndary_Pit_Lights);")));
//T1 is assigned to Primary and Secondary Cockpit Lights
   MapKeyIO(&HCougar, T1, PULSE+Toggle_Prim_Pit_Lights,PULSE+Toggle_2ndary_Pit_Lights);
//T2/3/4 are not assigned shifted values
   MapKeyIO(&HCougar, T2, PULSE+Cockpit_Lights, PULSE+Cockpit_Lights);
   MapKeyIO(&HCougar, T3, PULSE+Toggle_Mirrors, PULSE+Toggle_Mirrors);
   MapKeyIO(&HCougar, T4, PULSE+Pilot_or_Gunner_Position, PULSE+Pilot_or_Gunner_Position);
//T5 is OPEN -
//T6 is PROP PITCH AUTO - with slider controlling prop pitch
   MapKey(&HCougar, T6, PULSE+Prop_Pitch_Auto);
//Jettison Tanks/Stores and Emergency Switch
   MapKeyIO(&HCougar, T7, Jettison_Canopy, PULSE+Jettison_Stores);
   MapKeyIO(&HCougar, T8, PULSE+Bail_Out, PULSE+Jettison_Droptanks);
//Electric Prop Pitch Routine (HS-129)
   MapKey(&HCougar, T10, REXEC(17, 50, "ActKey(KEYON+PULSE+Increase_Prop_Pitch);"));
     MapKey(&HCougar, T9, REXEC(18, 50, "ActKey(KEYON+PULSE+Decrease_Prop_Pitch);"));

//WARTHOG THROTTLE

//LTB - small red push button is WEP
   MapKeyIO(&Throttle, LTB, PULSE+Boost_Cut_Out,PULSE+Boost_WEP_Toggle);
   
//****SC should be setup as Comms PTT switch   
   
//CSU Hat is single layer engine controls
   MapKey(&Throttle, CSU, PULSE+Decrease_Mixture);
   MapKey(&Throttle, CSD, PULSE+Increase_Mixture);
   MapKey(&Throttle, CSR, PULSE+Supercharger_Next_Stage);
   MapKey(&Throttle, CSL, PULSE+Supercharger_Prev_Stage);

//MSP Switch = in flight Map toggle
   MapKey(&Throttle, MSP, PULSE+Radiator_Auto);
   MapKeyIO(&Throttle, MSU,
      REXEC(19, 260, "ActKey(KEYON+PULSE+Carb_Heat_Increase);"),
      PULSE+Carb_Heat_Toggle);
   MapKeyIO(&Throttle, MSD,
      REXEC(20, 260, "ActKey(KEYON+PULSE+Carb_Heat_Decrease);"),
      PULSE+Pitot_Heat);
   MapKeyIO(&Throttle, MSL,
      REXEC(22, 260, "ActKey(KEYON+PULSE+Oil_Radiator_Decrease);"),
      REXEC(23, 260, "ActKey(KEYON+PULSE+Radiator_Decrease);"));
   MapKeyIO(&Throttle, MSR,
      REXEC(24, 260, "ActKey(KEYON+PULSE+Oil_Radiator_Increase);"),
      REXEC(25, 260, "ActKey(KEYON+PULSE+Radiator_Increase);"));
//Coolie Switch Forward - Radiator *Note Il2 Radiator function only moves in one direction i.e. forward.
//This sequence is the only option for accessing AUTO Radiator function
//found in many aircraft.  Mapping Radiator to a direct X rotary does not allow access to the "Auto" radiator function.
   //MapKeyIO(&Throttle, CHF, Oil_Radiator_Increase, Radiator_Increase);
//Coolie Switch Back - Yes, duplicate of the forward position.  This is in prepartion for Il2 "Cliffs of Dover" in which a more functional radiator is anticipated.
   //MapKeyIO(&Throttle, CHB, Oil_Radiator_Decrease, Radiator_Decrease);

//Three Way switch on the left side of Throttle is setup to control external lights
   MapKey(&Throttle, PSF, PULSE+Nav_Lights);
   MapKey(&Throttle, PSB, PULSE+Landing_Lights);

//SPDB Switch (Momentary) = Wheel Brakes   
   MapKey(&Throttle, SPDB, Wheel_Brakes);
   MapKey(&Throttle, SPDF, PULSE+Airbrake);
   MapKeyR(&Throttle,SPDF, PULSE+Airbrake);
// TRACK RECORD - Bottom Left of throttle base
   MapKey(&Throttle, EACON, PULSE+Quick_Start_Save_Track);
   MapKeyR(&Throttle, EACON, PULSE+Quick_Start_Save_Track);

//Auto Manual Gear routine for aircraft with Manual Landing gear (I-16, F4F, etc)
   MapKey(&Throttle, FLAPD, REXEC(25, 50, "ActKey(KEYON+PULSE+Lower_Gear_Manually);"));
     MapKey(&Throttle, FLAPU, REXEC(26, 50, "ActKey(KEYON+PULSE+Raise_Gear_Manually);"));

//EFL Left and Right are setup as engine select switches - current setup is optimized for single and twin engine aircraft
   MapKey(&Throttle, EFLNORM, PULSE+Select_Engine_1);
   MapKey(&Throttle, EFRNORM, PULSE+Select_Engine_2);

   MapKeyIO(&Throttle, EOLMOTOR, PULSE+Magneto2_Eng1_Toggle, PULSE+Magneto1_Eng1_Toggle);
   MapKeyIO(&Throttle, EORMOTOR, PULSE+Magneto2_Eng2_Toggle, PULSE+Magneto1_Eng2_Toggle);


   MapKey(&Throttle, EFLOVER, PULSE+Select_Unselect_Eng1);
   MapKey(&Throttle, EFROVER, PULSE+Select_Unselect_Eng2);
//Engine Operate switches start and stop the ignition

   

//***MUST FIND BETTER USE OF THIS SWITCH - IN COD PROBABLY CARB HEAT
//   MapKey(&Throttle, APUON, PULSE+Boost_WEP_Toggle);
//   MapKey(&Throttle, APUOFF, PULSE+Boost_WEP_Toggle);
//   MapKeyR(&Throttle, APUOFF, PULSE+Boost_WEP_Toggle);

//LDGH button is Landing Gear
   MapKeyIO(&Throttle, LDGH, Emergency_Gear_Toggle, Landing_Gear_Toggle);

//***** NEED TO find some use for RDRNRM swtich

   //MapAxis(&Throttle, SCX, 0, AXIS_NORMAL, MAP_ABSOLUTE);
   //SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);
   //MapAxis(&Throttle, SCY, 0, AXIS_NORMAL, MAP_ABSOLUTE);
   //SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);
   MapAxis(&Throttle, THR_RIGHT, DX_THROTTLE_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&Throttle, THR_RIGHT, 0, 0, 0, 0, 0);
   MapAxis(&Throttle, THR_LEFT, DX_ZROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&Throttle, THR_LEFT, 0, 0, 0, 0, 0);
   MapAxis(&Throttle, THR_FC, DX_SLIDER_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);
   SetSCurve(&Throttle, THR_FC, 0, 0, 0, 0, 0);

}

int EventHandle(int type, alias o, int x)
{
   DefaultMapping(&o, x);
}

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TX-Gunslinger
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« Reply #1 on: April 07, 2011, 12:22:27 am »

// -----------TX-GUNSLINGER'S IL-2 T.A.R.G.E.T Macros File Version 1.0--------------------

define Center_TrackIR            USB[0x45]      //F12

// ===================Il2-Sturmovik-1946 Section========================
// Aircraft Controls

define Level_Stabilizer            USB[0x36]         // ,
define Rudder_Neutral            USB[0x38]         // /
define Elevator_Trim_Negative      L_CTL+USB[0x51]      //L_CTL+DARROW
define Elevator_Trim_Neutral      L_SHIFT+USB[0x52]   //L_SHIFT+UARROW
define Elevator_Trim_Positive      L_CTL+USB[0x52]      //L_CTL+UARROW
define Aileron_Trim_Left         L_CTL+USB[0x50]      //L_CTL+LARROW
define Aileron_Trim_Neutral         L_SHIFT+USB[0x50]   //L_SHIFT+LARROW
define Aileron_Trim_Right         L_CTL+USB[0x4F]      //L_CTL+RARROW

define Rudder_Trim_Left            L_CTL+USB[0x1D]      //L_CTL+Z
define Rudder_Trim_Neutral         L_SHIFT+USB[0x1D]   //L_SHIFT+Z
define Rudder_Trim_Right         L_CTL+USB[0x1B]      //L_CTL+X

define Toggle_Engine            USB[0x0C]         //i
define Boost_WEP_Toggle            USB[0x1A]         //w
define Boost_Cut_Out            USB[0x17]         //t
define Prop_Pitch_Auto            L_SHIFT+USB[0x27]   //L_SHIFT+0
define Increase_Prop_Pitch         USB[0x2E]         //=
define Decrease_Prop_Pitch         USB[0x2D]         //-

define Increase_Mixture            L_CTL+USB[0x21]      //L_CTL+4
define Decrease_Mixture            L_CTL+USB[0x20]      //L_CTL+3
define Magneto1_Eng1_Toggle         L_SHIFT+USB[0x11]   //L_SHIFT+N
define Magneto2_Eng1_Toggle         L_SHIFT+USB[0x13]   //L_SHIFT+P
define Magneto1_Eng2_Toggle         L_SHIFT+USB[0x1C]   //SHF+Y
define Magneto2_Eng2_Toggle         L_SHIFT+USB[0x18]   //SHF+U


define Supercharger_Next_Stage      L_CTL+USB[0x1E]      //L_CTL+1
define Supercharger_Prev_Stage      L_CTL+USB[0x1F]      //L_CTL+2

define Select_Engine_1            USB[0x1E]         //1
define Select_Engine_2            USB[0x1F]         //2

define Select_Unselect_Eng1         USB[0x22]         //5
define Select_Unselect_Eng2          USB[0x23]         //6

define Fire_Extinguisher         L_SHIFT+USB[0x09]   //L_SHIFT+F
define Feather_Propeller         L_CTL+USB[0X09]      //L_CTL+F

define Flaps_Up                  USB[0x09]         //f
define Flaps_Down               USB[0x19]         //v
define Extend_Slats               L_SHIFT+USB[0x36]   //Shift+,
define Retract_Slats            L_SHIFT+USB[0x37]   //Shift+.
define Landing_Gear_Toggle         USB[0x0A]         //g
define Emergency_Gear_Toggle      L_CTL+USB[0x0A]      //CTL+g
define Raise_Gear_Manually         USB[0x56]         //Keypad -
define Lower_Gear_Manually         USB[0x57]         //Keypad +
define Radiator_Auto            L_CTL+USB[0x15]      //CTL+r
define Radiator_Increase         USB[0x15]         //r
define Radiator_Decrease         L_SHIFT+USB[0x15]   //L_Shift+r
define Oil_Radiator_Increase      L_SHIFT+USB[0x2F]   //Shift+[
define Oil_Radiator_Decrease      L_SHIFT+USB[0x30]   //Shift+]
define Carb_Heat_Increase         L_ALT+USB[0x17]      //ALT+T
define Carb_Heat_Decrease         L_ALT+USB[0x0A]      //ALT+G
define Carb_Heat_Toggle            L_CTL+USB[0x16]      //CTL+S
define Pitot_Heat               L_CTL+USB[0x2F]      //CTL+[
define Airbrake                  L_CTL+USB[0x24]      //L_CTL+7
define Wheel_Brakes               USB[0x05]         //b
define Lock_Tail_Wheel            L_CTL+USB[0x25]      //L_CTL+8
define Jettison_Droptanks         L_CTL+USB[0x17]      //L_CTL+T
define Jettison_Stores            L_CTL+USB[0x22]      //Control+5

define Arresting_Hook            L_SHIFT+USB[0x0b]   //L_SHIFT+H         
define Toggle_Chocks            L_SHIFT+USB[0x06]   //L_SHIFT+'c'
define Toggle_Canopy_Hatch_Door      L_CTL+USB[0x26]      //L_CTL+9
define Toggle_Sidewindow         L_SHIFT+USB[0x1E]   //SHIFT+1

// WEAPONS
define Weapon_1                  USB[0x28]         //Enter (machine guns)
define Weapon_2                  USB[0x2A]         //Backspace (cannons)
define Weapon_3                  USB[0x2C]         //Space (Rockets)               
define Weapon_4                  L_ALT+USB[0x2C]    //Alt+SPC (Bombs)
define Weapon_1_2               L_ALT+USB[0x2A]     //Alt+Backspace
define Toggle_Gunpods_OnOff         USB[0x1D]         //z
// GUNSIGHT/BOMBSIGHT CONTROLS (none mapped)
define Loosen_Shoulder_Straps      L_SHIFT+USB[0x3A]   //Shift+F1
define Toggle_Gunsight_Dimmer      L_ALT+USB[0x07]      //ALT+D
define Toggle_Gunsight_Illum      L_ALT+USB[0x0F]      //ALT+L
define Incr_Gunsight_Illum         L_ALT+USB[0x37]      //ALT+.
define Decr_Gunsight_Illum         L_ALT+USB[0x36]      //ALT+,
define Adjust_Sight_Left         L_CTL+USB[0x5C]      //CTL+NUM4
define Adjust_Sight_Right         L_CTL+USB[0x5E]      //CTL+NUM6
define Incr_Sight_Distance         L_CTL+USB[0x60]      //CTL+NUM8
define Decr_Sight_Distance         L_CTL+USB[0x5A]      //CTL+NUM2
define Toggle_Bombs_Armed         L_CTL+USB[0x1A]      //CTL+W

// Cockpit light controls
define Toggle_Prim_Pit_Lights      L_ALT+USB[0x18]      //ALT+U
define Toggle_2ndary_Pit_Lights      L_ALT+USB[0x2F]      //ALT+[
define Incr_Prim_Pit_Lights         L_ALT+USB[0x31]    //ALT+FWD SLASH
define Decr_Prim_Pit_Lights         L_ALT+USB[0x4B]    //ALT+PAGEUP
define Incr_2ndary_Pit_Lights      L_ALT+USB[0x30]      //ALT+]
define Decr_2ndary_Pit_Lights      L_ALT+USB[0x4A]    //ALT+Home
// GUNNER CONTROLS (handled by my Mouse)
//Views
define Pilot_or_Gunner_Position      USB[0x06]         //c
define Wide_View               USB[0x4E]         //Page Down
define Normal_View               USB[0x4D]         //End
define Gunsight_Zoom_View         USB[0x4C]         //Delete
define Cockpit_View               USB[0x3A]         //F1
define No_Cockpit_View            L_CTL+USB[0x3A]      //Control+F1
define External_View            USB[0x3B]         //F2
define Next_Friendly_View         L_SHIFT+USB[0x3B]   //Shift+F2
define Next_Enemy_View            L_CTL+USB[0x3B]      //Control+F2
define Fly_by_View               USB[0x3C]         //F3
define Chase_View               USB[0x41]         //F8
define Seat_Position            L_CTL+USB[0x18]      //Control+U
define Toggle_Il2_Comms            USB[0x2B]         //Tab
define Toggle_Autopilot            USB[0x04]         //A
define Toggle_Level_Autopilot      L_SHIFT+USB[0x04]   //Shift+A
define Jettison_Canopy            L_ALT+USB[0x06]      //ALT+C
define Bail_Out                  L_CTL+USB[0x08]      //Control+E
define Cockpit_Lights            L_CTL+USB[0x0F]      //Control+L
define Nav_Lights               L_CTL+USB[0x11]      //Control+N
define Landing_Lights            L_SHIFT+USB[0x0F]   //Shift+L
define Wingtip_Smoke            USB[0x17]         //T
define Toggle_Map               USB[0x10]         //M
define Chat                     USB[0x35]         //`
define Online_Rating            USB[0x16]         //S
define Online_Rating_Page2         USB[0x14]         //Q
define Toggle_Speed_Bar            L_CTL+USB[0x05]      //Control+B
define Toggle_Icon_Type            L_SHIFT+USB[0x0C]   //Shift+I
define Toggle_Mirrors            L_SHIFT+USB[0x10]   //Shift+M
define Next_Beacon               L_SHIFT+USB[0x05]   //Shfit+B
define Previous_Beacon            L_CTL+USB[0x13]      //Control+P
define Compass_Heading_Plus         L_CTL+USB[0x0b]      //Control+H
define Compass_Heading_Minus      L_CTL+USB[0x10]      //Control+M

define Quick_Start_Save_Track      L_CTL+USB[0x15]      //Control+R
define Radio_Mute_Key            L_ALT+USB[0x11]      //Control+N
define Radio_Channels_Switch      L_CTL+USB[0x06]      //Control+C
define Mute                     USB[0x11]         //N


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« Reply #2 on: April 11, 2011, 11:57:01 am »

Gunny, Throw in your config and I will be ready to go Wink
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« Reply #3 on: April 11, 2011, 12:43:30 pm »

Roger!  When I get home from work tonight Chukar.

S!

Gunny
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« Reply #4 on: April 11, 2011, 11:43:31 pm »

Chukar - 2 configs and 2 new (better) target files - macro and joystick....

https://webspace.utexas.edu/joem/CLIFFS%20OF%20DOVER/Target-CliffsofDover.zip

Enjoy,

S!

Gunny
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« Reply #5 on: April 13, 2011, 12:30:20 pm »

Thanks Gunny, I pull'em down when I get home.  I'd really like to start this one off with us on the same page at least as far as the config and macros files go.   
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