In this track from original developers I'm getting this kind of performance.
Just use fraps to benchmark as the screen prompts.
http://www.filedropper.com/perfomancecheck-resave-me2012-12-2722-19-0200 Grab it soon it won't stay there forever.
My machine Specs
Mobo MSI 890FXA-GD70 AM3+
CPU AMD Phenom™ II X4 965 Processor @ 3.8
CPU Cooler ZALMAN CNPS9900MAX-B 135mm Long life bearing CPU Cooler Blue LED
SDRAM G.SKILL Ripjaws X Series 16GB (2 x 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3
12800)
GPU EVGA 03G-P4-3668-KR GeForce GTX 660 Ti FTW+ 3GB
HD are a Mix of SATA Drives WD and Seagate None SSD
CASE COOLER MASTER HAF X RC-942-KKN1 Black Steel/ Plastic ATX Full Tower Computer
Case
In-game Settings are on this run are
1600x1200
Full screen
Vertical Sync
fps limit 60
Post effects
Super Sampling
Raindrops
Quality Settings
lanscape High
Grass med
Trees high
Shadows Common High
Reflection High
Textures High
Filter Bilinear
Forest Vis Very Far
Shader Quality High
Light Sources 15
Advanced Settings
Antialiasing 2
Gamma correction 30%
landscape mesh 100%
Objects visibilty 80
Multi-GPU Checked
Outside of game GPU settings
AF application controlled
AA off
AA Gama Off
AA Mode aplication COntrolled
AA setting aplication COntrolled
AA transparency Off
Cuda All
maximum pre-render Use the 3d application
Multi display single display performance
texture filtering AA off
texture filtering Neg LOD Clamp
texture filtering Quality
texture filtering trilinear On
theaded Optimization Auto
tripple buffering of
vertical sync Use 3d application
Frames, Time (ms), Min, Max, Avg
1115, 59825, 16, 21, 18.638
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Further testing
from this point I'd like to get a normal Online session track about 3-5 min long from Eco's smooth as silk machine. So we will know the track has no hicups induced form a poor performance machine. That way we could tweak our machines to a setting to get smooth replay out of his track. Or just buy more hardware LOL