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 31 
 on: May 15, 2013, 11:17:42 am 
Started by TX-EcoDragon - Last post by TX-EcoDragon
http://firedirectioncenter.blogspot.ca/2012/02/decisive-battles-verdun-1916.html

 32 
 on: May 09, 2013, 05:51:24 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
This is a GUI for SweetFX written by Lazer specifically for RoF, and it's pretty cool.
http://riseofflight.com/Forum/viewtopic.php?f=278&t=34103

Here's some tips for tuning the SMAA:
http://forums.guru3d.com/showpost.php?p=4378263&postcount=740
When setting custom values, consider the values used in the presets:
The SMAA presets define these values :

Code:
LOW:
#define SMAA_THRESHOLD 0.15
#define SMAA_MAX_SEARCH_STEPS 4
#define SMAA_MAX_SEARCH_STEPS_DIAG 0
#define SMAA_CORNER_ROUNDING 100

MEDIUM:
#define SMAA_THRESHOLD 0.1
#define SMAA_MAX_SEARCH_STEPS 8
#define SMAA_MAX_SEARCH_STEPS_DIAG 0
#define SMAA_CORNER_ROUNDING 100

HIGH:
#define SMAA_THRESHOLD 0.1
#define SMAA_MAX_SEARCH_STEPS 16
#define SMAA_MAX_SEARCH_STEPS_DIAG 8
#define SMAA_CORNER_ROUNDING 25

ULTRA:
#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25

 33 
 on: May 09, 2013, 05:17:48 pm 
Started by TX-Gunslinger - Last post by TX-EcoDragon
Utilizing FlightFX and the included LUMASHARPEN feature I can use their SMAA (like MLAA) but with even sharper than default textures. Using them both together gives a much better look than just using SMAA/MLAA/FXAA.

None of these get rid of the shimmers, it still seems that SUper Sampling is the only way to go to kill those darn shimmers (at least for AMD users).

 34 
 on: April 26, 2013, 09:43:26 pm 
Started by TX-Gunslinger - Last post by TX-Gunslinger
http://theairtacticalassaultgroup.com/forum/showthread.php?t=4347


PATCH NOTES

This mini patch addresses the following items:
 
    1. HE 111P/H and JU88 reversal of Prop pitch Lever animation.
    2. DB601 inability to over rev even with Full Fine Pitch selected.
    3. Spitfire 2 Pitch Prop Limited VP operation
    4. elevator Authority adjustments at high speeds for HEIII and BR20
 
HEIIIP/H JU88 PROP PITCH
 Propeller Pitch Levers and on screen lever helper icons will now move in the correct direction with propeller pitch changes. That is Prop pitch levers will move forward as Prop Pitch is "fined up" (clockwise movement of Pitch clock)
 Prop pitch levers will move rearward as Prop Pitch is "coarsened down" (Anticlockwise movement of pitch clock)
 This fix also returns the "directionality" of the prop pitch system. So HEIII,JU88,JU87 are all the same and in the same directional sense as other types in the Sim except the BF109/BF110 that remain as previously coded. In other words its the same as its always been in directional terms. Props remain as VP props without governing.
 
DB601 OVER REV
 DB601 will now over rev beyond 3000RPM in manual. Any exceedence of 3000RPM will result in severe engine damage in <15 seconds
 
SPITFIRE MKI 2 PITCH VP ADJUSTMENT
 The Spitfire MKI 2 pitch system could in fact be used with limitations as a Variable Pitch system. Though not exactly designed with this in mind it was found by pilots that careful 'jiggling' of the Prop pitch control allowed them to set any desired RPM rather than just Coarse or Fine pitch setting. This did not provide the complete flexibility of a dedicated VP system but did allow intermediate RPM control.This was good for certain flight phases like climb and Cruise. Due to limitations in the Pitch plunger design it does not really lend itself to combat flying. In this patch we have enabled the pilot to select a desired RPM. Blade angle change rates are still the same as was used in the original 2 Pitch system. We have not changed the 3d modelling of the Pitch lever, this will be done at a later stage. In the real aircraft the Pitch Change control was of a plunger or Push Pull type control.
 Note: Their is no documentary evidence to suggest that this Prop pitch quirk was applicable to the 2 Pitch set up in the Hurricanes. Hurricane 2 Pitch types therefore remain unchanged.
 
ELEVATOR AUTHORITY FOR MEDIUM BOMBERS
 We have adjusted elevator sensitivity for the HEIII and BR20. Actual G limits remain unchanged.
 This Tweek now reduces Elevator authority as a function of IAS. In effect this stiffens or increases the Stick force per G as IAS increases. This closely approximates the higher stick forces found in the larger aircraft. It is still possible to overstress these aircraft but only at high IAS and with full elevator applied. If Elevator trim is also combined with a really good "yug"then the G limit will be reached at a slightly lower IAS. In broad brush terms you should be reasonably safe in the HEIII up to 400Kmh and in the Br20 up to around 370Kmh IAS. You will notice that manoeuvrability in the pitch axis is a little more laborious now ... they are medium bombers after all not Fighter Bombers.

 35 
 on: April 26, 2013, 09:36:42 pm 
Started by TX-Gunslinger - Last post by TX-Gunslinger
For reference - the is a link to the current Team Fusion Mod which has fixed many issues, including altitude bug (can now fly to 10KM), netcode issues, added more flexible clouds and generally brought a lot of pilots back/to the sim.  TX is now flying MP server hosted by the Air Tactical Assault Group (ATAG), who also provides forums to host Team Fusion patches, updates and information from Team Fusion on future work.

If you didn't know, 1C abandoned future work on CoD.   Team Fusion is a select group of highly professional modders who are working to restore the simulation.

V1 Patch can be downloaded here.  Please follow the excellent instruction provided in this thread.  Ensure your Steam version of Cliff's of Dover is up to date from Steam, prior to starting to update.

http://theairtacticalassaultgroup.com/forum/showthread.php?t=3777

Enjoy,

S!

Gunny

 36 
 on: April 25, 2013, 07:12:24 pm 
Started by TX-EcoDragon - Last post by TX-EcoDragon
With 1.030b RoF got a new Leaderboard. It can be viewed via the link in the RoF forums or directly here: http://stats.riseofflight.com/en/

TX Member stats here:
http://stats.riseofflight.com/en/?search=TX

 37 
 on: April 24, 2013, 01:07:49 am 
Started by TX-EcoDragon - Last post by TX-EcoDragon
Je n'ai pas l'argent tout de suite

 38 
 on: April 20, 2013, 02:47:33 am 
Started by TX-EcoDragon - Last post by GOZR
OK guys I do have the ARMA 3 Alpha ( no lite ).. and it rock Multiplayers is fun !  So who's going to get it? Smiley

 39 
 on: April 20, 2013, 02:45:19 am 
Started by TX-EcoDragon - Last post by GOZR
Smiley

 40 
 on: April 18, 2013, 08:06:14 pm 
Started by TX-EcoDragon - Last post by TX-TOAD
I was aware of it, but it was neat to look again.

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