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Author Topic: IL2 Sturmovik 1946 DVD is here  (Read 15400 times)
TX-Rahman
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« Reply #30 on: January 02, 2007, 01:26:47 pm »

I ordered it today Regards,TX-Rahman"BLACK 4"
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« Reply #31 on: January 02, 2007, 08:30:21 pm »

Hey Rahman...we can't get it in store down here yet? If not I guess I'll have to order it as well.....TX-CudaMinister of Information
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« Reply #32 on: January 03, 2007, 01:16:18 pm »

Cuda...I searched for it on all the local electronics stores websites and came up with nothing...so I ordered. Regards,TX-Rahman"BLACK 4"
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« Reply #33 on: January 11, 2007, 08:59:48 pm »

bought mine in wmart on the 10 so in canada you can buy it there
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TX-Sputnik
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« Reply #34 on: February 15, 2007, 04:45:35 am »

I will see if I can find it at walmart this week. If not I will just order from gogamer or whatever it is. I hope to be back in the skies soon.
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TX-EcoDragon
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« Reply #35 on: February 17, 2007, 04:45:24 pm »

That's good to hear Sputnik! I've been down and out for about a month and a half due to my old machine going belly up. . .I'm still sorting out my new machine, but it should be running well any minute now. hehe1946 is certainly a little silly in some regards, but it's also quite fun, there is a very nice Mig 9 with your name on it!S!TX-EcoDragonBlack 1TX-Squadron XO
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TX-ScubaSteve
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« Reply #36 on: April 14, 2007, 03:21:04 am »

Any advice on video settings for 1946?  Especially with an 8800GTX?I thought my graphics didn't look all that great, and realized that stencil buffer had been turned off by my TrippleHead2Go adapter software that's supposed to autoconfigure various games/applications; which in turn seemed to limit me from selecting "perfect" for terrain.  I realize now all I should have done is manually put in the resolution in the conf.ini file myself.I went back with "setup" and am using OpenGL... is that still generally better than DirectX?For video settings, I went "custom", and set mipmap to "anisotropic", "none" for texture compression, and checked all the check boxes below that except of course "disable all"I set water=4 and forest=3 (the latter I had never tried before) in the conf.ini file manually.Water=4 doesn't seem to look much different than water=2... but maybe I'm not being very observant.TX-ScubaSteveWhite 4
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TX-EcoDragon
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« Reply #37 on: April 14, 2007, 01:40:14 pm »

I'd suggest simply setting the video quality to "Maximum settings"You can actually raise the quality above this level slightly by running IL-2 manager and maxing all options. OpenGL will always be the setting for this sim, and stencil buffer should be on as you've seen. As far as water settings:Water = 0 Fastest water, without ground reflections, reduced surface texturing Water = 1 Normal water: ground and clouds reflections, cloud shadows, increased surface texturing (shimmer) Water = 2 Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types Water = 3 Perfect water: same as Water = 1, plus wavy ground reflections and weather-dependant wave types but employing Nvidia Shader model 3.0 in Fast Render Mode for nice quality boost but at fps cost of course. Water=4 Same as water=3 But Shader Model 3.0 Quality Render Mode which gives greatest surface reflectivity, and most extreme surface texturing and weather-dependant waves. This is a much bigger fps hit. In my case, on the Italy map with a thunderstorm this single option took 22 avg fps off my game. nVidia 6800 and later cards can use SM3.0 (not good fps on my 6800 though), ATI adopted SM3.0 much later, so check your specific card. Use water=2 for cards that do not support SM3.0!The bottom line with water= settings is, if you don't see a difference, or not one that's worth it to you, run the lower water. Especially when online. A nice high fps buffer is always good for when AAA starts filling the sky and there are 30 fighters and bombers tooling around.Here are some benches that I ran using the "BlackDeath" track and fraps. These compare a few settings with my setup (E6600, 8800GTS, 2GB DDR2 1000). The first few are the same settings but going from water=4 to water=0. Then it's back to water=4 but down to effects=1, then it's effects=1 and forest down to 2. Then I try the 1280*960 res, and lastly I try a stock clock setting on the CPU. 3.3 GHz, 4-4-4-12 at 917.4MHz. -------------------------------------------- Frames: 7726 Time (ms): 153110 Min: 20 Max: 91 Avg: 50.46 Driver level setings: 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 ****************************************************** 2007-02-28 16:25:45 - il2fb Frames: 8108 - Time: 153189ms - Avg: 52.928 - Min: 22 - Max: 91 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. Start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=3 Effects=2 ForceShaders1x=0 ************************** 2007-02-28 16:30:40 - il2fb Frames: 9069 - Time: 154841ms - Avg: 58.569 - Min: 25 - Max: 98 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:02 end 2:37 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=2 Effects=2 ForceShaders1x=0 ******************************* 2007-02-28 16:35:45 - il2fb Frames: 9222 - Time: 152317ms - Avg: 60.544 - Min: 26 - Max: 104 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=1 Effects=2 ForceShaders1x=0 ************************************** 2007-02-28 16:41:04 - il2fb Frames: 9863 - Time: 152932ms - Avg: 64.492 - Min: 28 - Max: 117 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. water=3 3dgunners=0 start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=0 Effects=2 ForceShaders1x=0 ******************************** ******************************** [extra 1.2 fps avg, and 4 fps higher min over effects=2] 2007-02-28 16:46:00 - il2fb Frames: 7895 - Time: 152953ms - Avg: 51.617 - Min: 24 - Max: 91 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=1 ForceShaders1x=0 **************************** 2007-02-28 17:00:55 - il2fb Frames: 7904 - Time: 152521ms - Avg: 51.822 - Min: 24 - Max: 91 [extra 1.4 fps avg, and 4 fps higher min over forest=3, effects=2, so only .2 fps for forest] 8x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=1 ForceShaders1x=0 ****************************** ****************************** 2007-02-28 17:08:15 - il2fb Frames: 8579 - Time: 152828ms - Avg: 56.135 - Min: 23 - Max: 91 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1600*1200 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 **************************** **************************** 2007-02-28 17:17:00 - il2fb Frames: 11164 - Time: 152967ms - Avg: 72.983 - Min: 26 - Max: 124 [1280*960 at 4xAF vs 1600*1200 at 8XAF yields 22.523 more avg fps, 6fps higher min fps, and 33 fps higher max.] 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1280*960 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0 **************************** **************************** E6600 at 2.403 GHz, and 801MHZ and 4-4-4-12 on the mem. 2007-02-28 17:29:15 - il2fb Frames: 8843 - Time: 152833ms - Avg: 57.860 - Min: 18 - Max: 114 [stock vs 3.3GHZ, 8fps lower minimum, 15.123 lower avg fps, 10 fps lower max.] 4x AF 4X AA High Quality, no optimizations max quality settings, supersampling, vSynch off, triple buff on. start 0:03 end 2:35 1280*960 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=2 Water=4 Effects=2 ForceShaders1x=0_________________S!TX-EcoDragonBlack 1TX-Squadron XO
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